I don't like history on gta online
History of GTA V
This page documents the history of the announcement, buildup, hype leaks and release of Contents
2009November 13, 2009Dan Houser confirmed to The Times newspaper that a new Grand Theft Auto game would be developed.[1] 2010July 26, 2010EuroGamer.net reports the rumour that the next Grand Theft Auto game will be set in Los Angeles after learning from an independent source that Rockstar Games was researching locations around Hollywood.[2] 2011February 25, 2011Reports surface of Rockstar Games registering five website domains that could be linked to .
March 27, 2011A Twitter user[3] discovered an online casting call, apparently posted by Take-Two Interactive for a project called Rush. Mitch Hayes - 38 yrs old - Annoying, wise cracking, highly successful FBI agent. In great shape. Does triathlons, drinks low cal beer, but still has a sense of humor.Miguel Gonzalez - 25 yrs old - Young Mexican American FBI agent, caught between a few mob bosses. Very clean cut.Clyde - 23 yrs old - Moronic, almost inbred and creepy white trash hillbilly. Very naive but in a creepy 'it's only incest sort of way'Brother Adam - 50 yrs old - Welsh monk, cult leader, yoga teacher, very lithe, very into exploring your personal tension through gripping massage. Needs Welsh accent.Mrs Avery - 48 yrs old - Neurotic soccer mom, home maker, anxious and addled on pain killers. Very angry at neighbor MRS Bell.Mrs Bell - 45 yrs old - Swinger, and mellow Californian divorcee. Ugly but comfortable with self.Eddie - 47 yrs old - Weed evangelist, guy who started smoking at 30, and is now a leading proponent of marijuana's fantastic properties. White, awkward.Ira Bernstein - 56 yrs old - publicist for an actress known as America's newest sweetheart who just so happens to love animals, orphans, drugs and sex. He's always trying to hide her latest indiscretion.Kevin De Silva - 18 yrs old - Albert's fat, FPS playing gamer son. Smokes a lot of weed, has anxiety issues and a card for a bad back, very soft, very opinionated. Into making racist comments while playing online.Harut Vartanyan - 42-52 yrs old - Armenian car dealer, moneylender, would be Fagin and would be bully. Heavily connected to the underworld, but irritates people so much no one likes him.Nervous Jerry - 48 yrs old - paranoiac living in the sticks, near Simon, completely paranoid, and terrified of Simon.Calvin North - 55 yrs old - clapped out FBI agent who now mostly works offering advice on TV shows - whose only claim to fame turns out to be entirely false - but a decent guy in other ways. Badly dressed. Divorced. Putting on weight.Jerry Cole - 53 yrs old - disabled IT expert and criminal information vendor.Rich Roberts - 35 yrs old - English hardman actor, who acts tough but who wants to do serious work - the only problem is he can't quite read the words.Alex - 52 yrs old - white, loosie goosie hippy rich guy who has lost his money and is getting desperate but trying not to.Scarlet - 45-52 yrs old - unshaven female spiritualist and hippy with a love of exploring the wilderness. Very into journeys.Chad - 29 yrs old - pretty boy misogynist Beverly Hills party boy. Made money, but not as cool as he thinks he is.Tae Wong - 39 yrs old - somewhat incompetent Chinese mobster, loves doing ecstasy, going to raves.Taes Translator- 45 yrs old - VERY STRAIGHT LACED Chinese translator, terrified of his boss's dad. Male, awkward. Needs to speak Chinese.October 25, 2011Rockstar Games officially announce . The announcement included the tweet: "#GTAV rockstargames.com" on the official Rockstar Games Twitter feed. The company also announced that the first official trailer for GTA V would be released the following week.
NovemberNovember 2, 2011Rockstar Games releases the first trailer.
November 3, 2011Rockstar Games issues a statement regarding .[4] We are very proud to officially announce that Grand Theft Auto V is in full development. Developed by series creator Rockstar North, Grand Theft Auto V heads to the city of Los Santos and surrounding hills, countryside and beaches in the largest and most ambitious game Rockstar has yet created. A bold new direction in open-world freedom, storytelling, mission-based gameplay and online multiplayer, Grand Theft Auto V focuses on the pursuit of the almighty dollar in a re-imagined, present day Southern California.
2012MarchMarch 22, 2012Dan Houser, while talking about Max Payne 3, confirms that will feature "crews" while playing online mulitplayer.[5] "The beauty of this system is that crews persist over time and across future games. Multiplayer is an ever-more important part of all our games moving forward. And by creating crews through Social Club, the crews that you create in Max Payne 3 will be ready and available for you to play in Grand Theft Auto V from day one. It's all part of our larger approach to make multiplayer deeper and richer than what's currently available, much more easily accessible to the newcomer and rewarding for the hardcore." JulyJuly 12, 2012Rockstar Games release the first two screenshots of .
AugustAugust 3, 2012Rockstar Games begin their viral marketing campaign with tweets made on the Epilson Program's Twitter feed.[6] August 20, 2012Rockstar Games release three new screenshots of .
August 22, 2012Rockstar Games release three new screenshots of .
August 24, 2012Rockstar Games release four new screenshots of .
August 29, 2012Rockstar Games confirms that Grand Theft Auto IV, The Lost and Damned, The Ballad of Gay Tony and Grand Theft Auto: Chinatown Wars are in the same universe as by confirming the existence of three universes.[7] El Burro is referenced as he was also referenced in GTA 1, so it felt appropriate that he should cross "universes" - the "universes" are the worlds interpreted at different definitions, 2d, 3d and high definition, so we felt brands and radio / back ground characters would exist in both, but 3 dimensional characters would not. This is the logic (as far as it could be considered logical) behind it - so no, we don't believe any GTA3 characters could exist in the GTA4 universe.
OctoberOctober 18, 2012Rockstar Games ask fans for suggestions and feedback to the "crews" online multiplayer feature first introduced for Max Payne 3. October 24, 2012Rockstar Games release the first official game art for .
October 27, 2012A retail store promotional poster for was leaked to the internet revealing the release date for GTA V as Spring 2013 with the PlayStation 3 and Xbox 360 revealed to be carrying the game. October 30, 2012Rockstar Games officially announce that is to be released in Spring 2013 and release a new game art.[8] Today, we're proud to announce that Grand Theft Auto V is expected to launch worldwide spring 2013 for Xbox 360 and PlayStation 3. Developed by series creator Rockstar North, Grand Theft Auto V takes place in a re-imagined, present-day Southern California in the largest and most thriving game-world we have ever created set in the sprawling city of Los Santos and for miles beyond – from the tops of the mountains to the depths of the ocean.
NovemberNovember 1, 2012Game Informer release two high resolution game arts for and photographs of promotional material given to retailers are leaked to the internet. Five in-game locations were revealed with one of items, a Los Santos Photo Viewer: Vespucci Canals, Vinewood Hills, Del Perro Pier, Grapeseed and the Zancudo River. Rockstar Games also delay the second GTA V trailer after their New York offices lose power because of Hurricane Sandy. There had been no previous announcement regarding the trailer's release date.
November 5, 2012is officially available to pre-order across the world. Rockstar Games also confirms the second GTA V trailer will be released on November 14, 2012.[9] Rockstar Games also released altered versions of the two game artworks released on November 1, 2012.
November 7, 2012UK magazine Short List release a new screenshot of to promote a give away of the Los Santos Photo Viewers.
November 8, 2012Game Informer release their preview of , the games first. Twenty-eight new screenshots, a game art and new information are released in the preview. GTA V is revealed to have three protagonists (Franklin, Michael and Trevor) all of whom have their own storyline and set skills. Gamers will also be able to switch between protagonists except during certain missions. GTA V will feature a larger number of vehicles than in any previous Grand Theft Auto game. GTA V is also confirmed to be larger than Liberty City & Alderney (Grand Theft Auto IV), San Andreas (Grand Theft Auto: San Andreas) and New Austin, West Elizabeth & Nuevo Paradiso (Red Dead Redemption) combined, including a mountain, wine country, the ocean floor, a rural area and a military base. For the other details revealed click here.
November 12, 2012A number of online previews for appear online. Those with previews include: IGN[10], The Guardian[11], InsideGamer.nl[12], Gamer.nl[13], MeriStation.com[14], GamesAktuell.de[15], JeuxActu.com[16], multiplayer.it[17] and Spiegel Online[18]. A number of new screenshots were also released during the previews.
November 13, 2012IGN interview Grand Theft Auto producer Leslie Benzies and release two new screenshots. Benzies reveals that animals will not be a backdrop and have a role to play, missions will be more free form and that multiplayer has been a main focus for Rockstar Games.[19]
November 14, 2012Rockstar Games release the second trailer for and release four new screenshots.
November 16, 2012The Xbox Facebook page release two new screenshots.[20]
November 17, 2012Game Informer releases a reader Q&A about . The Q&A revealed that the wanted system is still in development.[21] November 18, 2012IGN publish an interview with Dan Houser discussing .[22] The interview confirmed the only consoles GTA V will be released on at launch are the PlayStation 3 and Xbox 360. November 30, 2012Rockstar Games release an artwork of Trevor Philips available to download in various resolutions.
DecemberDecember 8, 2012is named the Most Anticipated game of 2013 at Spike's Video Game Awards as voted by the public. December 24, 2012Rockstar Games release five new screenshots.
2013JanuaryJanuary 4, 2013Rockstar Games release a new screenshot and make another, previously featured in a magazine preview, available in digital form.
January 26, 2013A new official artwork for available to retail stores for display appears online. January 31, 2013Rockstar Games announce that the release of will be delayed until September 17, 2013.[23] Dear all,
MarchMarch 27, 2013Rockstar Games release ten new screenshots of . March 30, 2013The boxart begins to be revealed on 7th Avenue in New York City. AprilApril 2, 2013Rockstar Games release a digital version of the boxart after the version on 7th Avenue in New York is finished. April 15, 2013Rockstar Games release two new artworks for . April 22, 2013Rockstar Games release new information about the Epsilon Program set to appear in including two videos and a new screensaver, which also reveals a new character.
April 25, 2013Rockstar Games announce that three new trailers, entitled "Michael", "Franklin" and "Trevor", will be released on April 30, 2013. April 29, 2013Rockstar Games announce that five fans will have their likeness modeled as a character in through the Epsilon Program. April 30, 2013Rockstar Games release the "Michael", "Franklin" and "Trevor" trailers.
MayMay 2, 2013A number of appear on the internet and new screenshots also appear in the previews. Previews are posted by IGN[24], GameSpot[25], GameInformer[26][27][28][29], Kotaku[30], CVG[31][32], Edge[33], VideoGamer.com[34], Official PlayStation Magazine[35], Official Xbox Magazine[36], Destructoid[37], USA Today[38], Rev3Games[39], The Telegraph[40], GamesAktuel[41], JeuxVideo[42] and MeriStation[43]. The main new features confirmed include the ability to hunt animals, the return of side missions in addition to random encounters, the 'classic' five-star wanted level will return, customisation of characters, vehicles and weapons returns and the player can purchase buildings/businesses as a money revenue.
May 7, 2013GameInformer release twelve new screenshots. May 9, 2013Edge-online.com release three new screenshots. May 13, 2013Rockstar Games release a new artwork combining three previously released artworks. May 16, 2013Rockstar Games release a new screenshot of and add the recently released screenshots from Edge-online.com on their website. May 23, 2013Rockstar Games announce the Special and Collectors Editions of . It was also announced that pre-ordering the game, including the standard version, will give the player access to the Atomic Blimp. The Special Edition includes: Stunt plane trials, special ability boost, additional outfits and tattoos (among other things), additional weapons, a blueprint map and a collectible steelbook with exclusive artwork. The Collectors Edition includes: Stunt plane trials, unique vehicles and garage property, custom characters for Grand Theft Auto Online, special ability boost, additional outfits and tattoos (among other things), additional weapons, a blueprint map, a collectible steelbook with exclusive artwork, a GTA New Era 9FIFTY Snapback Cap and GTA V Security Deposit Bag with Logo Key. Two exclusive Collectors Edition vehicles were announced: the Stunt Plane and Hotknife, while online players will also have access to the Khamelion electric car, and the exclusive weapons are a bullpup shotgun, Pistol .50 and a hammer. May 29, 2013People who had e-mailed pictures to have their face for in-game rendering through the Epsilon Program website were contacted with replies, which included two new screenshots and confirmed the return of Cris Formage as the leader of the Epsilon Program. JuneJune 6. 2013It was discovered that the Red Dead Redemption Game of the Year edition was being shipped with a promo card alongside the games manual. The promo card featured a new screenshot and a short description of the game. June 10, 2013Nine new screenshots were released at Sony's conference at E3. Also announced was a new bundle featuring a 500GB PlayStation 3 and costing $299. A separate headset, featuring the V from the GTA V logo, will also be released for $179 with both being released on September 17, 2013.[44] June 11, 2013High resolution versions of the screenshots revealed on June 10, 2013 are released online. JulyJuly 2, 2013Rockstar Games release an "Asked & Answered" feature on their website revealing their new online multiplayer feature Grand Theft Auto Online, that the Xbox 360 version will come with two discs (one for a one-time install and the second to play the game) and that a new trailer is to be released.[45] A new screenshot is released with the question and answer article. July 4, 2013Rockstar Games released two larger versions of artworks first released in May 2013. July 8, 2013Rockstar Games announce a gameplay trailer is to be released on July 9, 2013. July 9, 2013Rockstar Games release the gameplay trailer announced on July 8, 2013. GameInformer release two Question and Answer articles about GTA V regarding customisation and gun combat, which confirms over 1,000 vehicle customisation options. Fourteen new screenshots are also released in the articles.[46][47] A question and answer article for GTA V is also posted on JeuxActu.com releasing seven new screenshots and confirming that all three protagonists will not be playable from the start of the game.[48] July 10, 2013CVG release an interview with Rockstar Games employee Imran Sarwar about customisation. The interview confirms the ability to customise with bulletproof tires, that enemies react different (SWAT are organised while gangs are not), cars can not be directly 'weaponised' and cars are impounded if left on the street among other things.[49] July 11, 2013Rockstar Games marketing campaign begins with adverts on television and YouTube. July 17, 2013Rockstar Games releases three new pieces of merchandise: a GTA V box art poster, a Los Santos County Sheriff hat and a t-shirt (available in black and white) with Los Santos printed on the front. July 24, 2013A new artwork for is released on GameStop.com. July 29, 2013Rockstar Games release twelve new screenshots of on their Facebook page.[50] July 31, 2013Rockstar Games update their Facebook cover photo and reveal the North American rating: M for Mature (17+) and features: intense violence, blood and gore, nudity, mature humor, strong language, strong sexual content and the use of alcohol and drugs. The Australian age rating is also revealed as R 18+.[51] AugustAugust 7, 2013A mural for is discovered in Brooklyn, New York and a second, a work in progress, on Hotel Figueroa in Los Angeles. August 12, 2013Rockstar Games announce the Grand Theft Auto Online gameplay trailer and preview will be released on August 15, 2013. August 13, 2013The official website is launched providing fans with information of Los Santos and Blaine County, as well as a number of new screenshots. BuzzFeed publish an online article interviewing Rockstar Games employee Aaron Garbut with five new GTA V screenshots posted in the article.[52] August 14, 2013The mural on the side of Hotel Figueroa in Los Angeles is completed. August 15, 2013Rockstar Games release the trailer for Grand Theft Auto Online, an online multiplayer universe for . New screenshots for GTA V are also released and a nuumber of online previews for Grand Theft Auto Online appear online. Those with previews include: CVG[53], GameSpot[54], JeuxActu[55], GamePro[56] and 3DJuegos[57]. Interviews with Leslie Benzies also appear online on CVG[58] and GameSpot[59]. It is confirmed that GTA Online will be free and launch on October 1, 2013 and will allow the player to obtain money through missions (having started with none) and reputation points. If killed the opposing player can steal your wallet, insurance can be taken out against vehicles, there will be lots of property to purchase, new locations will appear in the future, players can create missions through the Rockstar Games Social Club and a "passive mode" will allow for free roam without being killed. A players ranking will be determined by their shooting, driving, flying and parachuting skills.
August 16, 2013A 'leaked' list of achievements/trophies for appears online. Rockstar Games, however, does not confirm their authenticity. August 19, 2013An interview with Leslie Benzies, of Rockstar Games, is posted online by 3DJuegos.[60] The interview confirms there will be over 700 missions in Grand Theft Auto Online, which will be ordered randomly and depending on your rank with more complex missions becoming available with a higher rank. Almost everything in single player mode will be available in GTA Online. Certain missions will require certain vehicles, characters or weapons. There will also be "team lives" allowing for a certain number of character deaths on a team before the mission is failed. August 20, 2013Rockstar Games confirm that will be available as a day 1 download on the PlayStation Network with an exclusive PlayStation 3 theme available for free. The pre-order also includes a 75% off voucher for any Rockstar Games game.[61] Players in North and Latin America can pre-order the game while pre-ordering in other regions will be available shortly. The Entertainment Software Rating Board (ESRB) update their website expanding their explanation for an M rating for .[62] Rating Summary: In this open-world action game, players assume the role of three criminals whose storylines intersect within the fictional city of Los Santos. Players can switch between each character to follow his storyline, completing missions which often include criminal activities (e.g., stealing cars, executing heists, assassinating targets). Players use pistols, machine guns, sniper rifles, and explosives to kill various enemies (e.g., rival gang members); players also have the ability to shoot non-adversary civilians, though this may negatively affect players' progress as a penalty system triggers a broad police search. Blood-splatter effects occur frequently, and the game contains rare depictions of dismemberment. In one sequence, players are directed to use various instruments and means to extract information from a character; the sequence is intense and prolonged, and it involves some player interaction (i.e., responding to on-screen prompts). The game includes depictions of sexual material/activity: implied fellatio and masturbation; various sex acts that the player's character procures from a prostitute—while no nudity is depicted in these sequences, various sexual moaning sounds can be heard. Nudity is present, however, primarily in two settings: a topless lap dance in a strip club and a location that includes male cult members with exposed genitalia in a non-sexual context. Within the game, TV programs and radio ads contain instances of mature humor: myriad sex jokes; depictions of raw sewage and feces on a worker's body; a brief instance of necrophilia (no nudity is depicted). Some sequences within the larger game allow players to use narcotics (e.g., smoking from a bong, lighting a marijuana joint); cocaine use is also depicted. Players' character can, at various times, consume alcohol and drive while under the influence. The words “f**k,” “c*nt,” and “n**ger” can be heard in the dialogue.
August 22, 2013The creation of a real-life Bravado Banshee by West Coast Customs is reported on various GTA fan sites, which will be given away in a competition. August 23, 2013Rockstar Games officially announce the real-life Bravado Banshee.[63] Rockstar Games update the official website releasing the Local Artisans, Exclusive Country Clubs and Serenity & Wellness panels. Eight new screenshots and two artworks are also released. August 24, 2013Rockstar Games announce that has gone "gold" meaning development on the game has been completed. Sony apologise to fans after leaks from a downloadable digital pre-order of GTA V from the PlayStation Store in Europe.[64] August 26, 2013Rockstar Games release new information about the Special and Collectors Editions of . Three new screnshots are also released.[65] Additional Weapons: A .50 Caliber Pistol and Bullpup Shotgun, both with unique customisable options, skins and attachments, will be available in Ammu-Nation stores while a hammer will also be available. Bonus Outfits, Tattoos and More: Michael, Franklin Clinton and Trevor Phillips will receive a 20% discount in all stores across Los Santos & Blaine County and access to certain special items in either stores or their personal wardrobe. A free additional outfit (consisting of a shirt hoodie and jacket) will be given to each protagonist. Special Ability Boost: The special abilities each character posses will be triggered faster and will activate when the 'special ability bar' is full (based on the players actions). The boost means available in the Special and Collectors edition sees the bar fill up 25% faster. Michael's allows him to slow down time to shoot targets, Franklin's allows him to slow down time to drive around traffic and take high speed corners, and Trevor's allows him to to cause double damage to enemies and only half the damage when attacked. Stunt Plane Trials: Five unique checkpoint trials will be available. The Collectors edition will also feature two additional added features: Custom Characters for Grand Theft Auto Online: Niko Bellic from Grand Theft Auto IV, and both Claude and Misty from Grand Theft Auto III will be available as parent options when creating a Grand Theft Auto Online character. Unique Vehicles and Garage Property: An exclusive garage to store vehicles in is available and will come with a Hotknife and CarbonRS, while in GTA Online the player can purchase a Khamelion. August 27, 2013Rockstar Games announce The Official Trailer will debut Thursday, August 29, 2013. August 28, 2013Rockstar Games announce the introduction of hierarchies in the Social Club Crews, which will begin with the release of Grand Theft Auto Online. Each crew leader can assign a crew member to one of four tiers although all members will be automatically added to the Muscle tier until their rank is changed.[66] • Commissioners: The Crew’s most trusted member(s) - that essential right-hand man or woman that the Leader relies on for Vice Presidential advisement and executive action. Commissioners have the power to manage and administrate all aspects of the Crew on behalf of the Leader, including the ability to promote members internally or invite new members in. • Lieutenants: Made members with specific privileges to keep the Crew in check and hand out promotions or demotions amongst sub-ordinate ranks. Crew Representatives and the mob of Muscle would be wise to keep their Lieutenants (and above) sweet.
August 29, 2013Rockstar Games release The Official Trailer of .
SeptemberSeptember 1, 2013Rolling Stone[67] and PitchFork[68] publish previews for 's soundtrack alongside an interview with Ivan Pavlovich, Rockstar Games' Soundtrack Supervisor. The previews confirm that GTA V will have fifteen radio stations, two of which will be talk stations, there will be 240 licensed songs and twenty hours of original score. Stephen Pope, Nate Williams, Camilo Lara, DJ Pooh, Jesco White and Flying Lotus are confirmed as radio DJ's. Vinewood Boulevard Radio, East Los FM, West Coast Classics, Rebel Radio and FlyLo FM are confirmed radio stations. September 3, 2013The real Bravado Banshee created by Rockstar Games and West Coast Customs is announced as being complete. GameStop put up a sweepstakes competition available to American residents to win the car. IGN[69][70], JeuxActu[71], GamesAktuell[72] and PCGames[73][74] publish Hands on previews for GTA V. September 4, 2013IGN publishes a Hands on preview for Grand Theft Auto Online.[75] September 5, 2013IGN publishes an interview with Phil Hooker the associate technical director and combat designer for .ref name="September52013">Grand Theft Auto V: The Sum of all Peers. Luke Reilly. CultStoppers.com, a promotional website for GTA V, is launched showing the faces of the five people who won a competition to have their faces put into . The website announces that the full site launch will be soon. September 6, 2013Rockstar Games updates the website with the Security & Peace of Mind, Fitness & Relaxation and Exciting Music and Entertainment sections. A new artwork and eight new screenshots are also released as well as a video about the contest for governor of San Andreas. |
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A History of GTA Online DLCs & GTA 5 Updates
by Aron Gerencserupdated 3 months ago This article primarily covers GTA Online. If you are specifically looking for information about GTA 5 story DLC, we have a FAQ on that topic here.
One of the pillars of GTA Online journalism is speculation about upcoming DLCs. Whenever Rockstar drops an update, it causes some serious waves in both the GTA V community and in the gaming press. LATEST GTA NEWS CLIPS
Rockstar has been releasing free DLC packs ever since GTA 5 first launched way back in 2013 and sorting through it all for someone who jumped on the bandwagon at a later date (or on a newer platform) might be something of a daunting task.
SHOW ALL All the new cars added to GTA Online by The Criminal Enterprises update Pumpkins have arrived in GTA Online as part of the October 13 update The GTA Online Halloween update brings Judgement Day to the game Rockstar Games introduces Junk Energy Skydives in latest GTA Online update What's new in the September 8 GTA Online weekly update? A brief history of Grand Theft Auto 5 and GTA Online The GTA Online update for this week adds The Cayo Perico Series and more The new GTA Online update is one of its biggest yet Where Is That GTA Online Update? Rockstar Excludes Next-Gen Consoles in Latest GTA Online Update GTA Online 1.56 Update Adds Motion Blur Slider GTA Trilogy Fixes Possibly To Cause Online Update Delays GTA Online Spring Update Includes Co-op Heists Some Players Download GTA Online Heist Update Early GTA Online Festive Surprise's First Content Update Latest GTA Online weekly update gives you a reason to buy an auto shop Ultimate GTA Online Heists Guide Strange NPC Appearance In GTA Online Hints At A Possible New DLC GTA Online: The Contract DLC Complete In-Depth Guide GTA Online: Making Millions Money Guide List of all GTA Online collectibles and rewards Cerberus Truck Halloween Event Guide • All 12 Locations in GTA Online GTA Online Career Builder Guide with Best Choices for Faster Money GTA Online: The Contract Is Now Live GTA Online: The Contract Coming December 15
Well, let us help you! Below, you will find a full and complete list of all GTA Online DLCs & Updates in chronological order from newest to oldest, each of them linking to their respective article providing detailed information. The only place you'll find a more extensive listing of the latest updates is from Rockstar Support ;). Article Contents 2022
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2013
Now that's a lot of free DLC, so the next time you see some disgruntled player accuse Rockstar of greed, feel free to link them to this page. We will continue to update it as new DLC is release for GTA Online. This is an original guide created by GTA BOOM. Review our full research, verification and publishing process here. |
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A History of GTA OnlineUpdated: Mar 25, 2021 11 minutes to readOn This PageI have suggested the tip to refer to GTA Online’s history because it may help you understand why some components of the game were designed as they are and thus make better decisions on what to buy and what to do in the game. Here, I will list some significant events and updates happened to GTA Online as accurate as I can (because I started playing this game since 2018, I did not witness the events prior to that time); after that, I will also discuss some important take-aways and implications of those events.Events2013
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Corollaries and Implications
PreviousGeneral Tips for BeginnersNextA Roadmap to a Successful GTA Online Career |
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The Oral History of How Dr. Dre Joined ‘GTA Online: The Contract’Here's the story behind how the West Coast hip hop icon linked up with developers of the most successful video game ever.MUSICBy Ural GarrettApril 20, 2022 12:04 PM Image supplied by Rockstar Games. Rockstar Games’ Grand Theft Auto has always featured musical elements since the original entry's 1997 introduction. Once the series evolved from a top-down perspective to fully polygonal 3D and birthed the open-world genre through Grand Theft Auto III in 2001, music became a character in itself. A decade following the release of Grand Theft Auto V, the connected online multiplayer mode Grand Theft Auto Online recently released a campaign based around West Coast hip hop pioneer Dr. Dre with Grand Theft Auto Online: The Contract last December. The Contract comes after Dr. Dre, Interscope founder Jimmy Iovine and hit-making producer Scott Storch made a cameo in the previous GTA Online update The Cayo Perico Heist in 2020. RELATED: The Game Shades Dr. Dre On Upcoming Drink Champs Episode; Claims Kanye West Has Done More For Him Rockstar North’s Head of Development and Co-Studio Head Rob Nelson said that dealing with somebody as legendary as Dr. Dre meant not just shoehorning him into the world. Dre as a character is at the core of the story. “He needed to be fully integrated so that it made sense, and we wanted to make sure that his music had the impact it deserved,” said Nelson. “We asked ourselves, how can we integrate Dre into this experience at every level, and how can we get there in a way that makes it feel believable and fun? And so we literally built the game around him, not just his music.” However, The Contract was more than a simple voice-over gig. Featuring six missions centered around players attempting to recover music stolen from The Chronic producer maker. The game was so connected, that players weren’t able to hear the full album on the fictional radio station Radio Los Santos (appropriately hosted by Los Angeles’ The Real 92.3-morning host Big Boy) until they successfully completed the campaign. What this meant was that even dedicated and successful GTA Online players were able to listen to new Dr. Dre music two months before streaming services like Apple Music, Tidal, and Spotify had it available for the general public. It was a key distinction in how Rockstar Games works with artists from the rest of the entertainment industry and all speaks to the idea of showcasing Dre’s artistry, rather than just simply being the vehicle for his latest release. However, the one man responsible for putting many of the pieces together, including convincing Mr. Andre Young himself to collaborate with Rockstar Games, was none other than DJ Pooh.
Beyond producing West Coast standards like Ice Cube’s “Today Was A Good Day” and the Snoop Dogg and Charlie Wilson-featured “Snoop’s Upside Ya Head,” Pooh’s screenwriting resume is nothing short of impressive with credits on the O.G. Friday alongside Cube and writing/directing the hood classic film, 3 Strikes. A hardcore fan of the GTA series, DJ Pooh compares Rockstar to the early days of a legendary rap label. “They remind me of Def Jam back in the day,” said DJ Pooh. “[This was the] early days when you would pick up a record atthe record store and just buy it because it had [the] Def Jam [logo] on it. You knew it was going to be quality. You knew that was going to be dope. You knew it wasn't going to be wack. And I felt like that about [Rockstar’s] games and [its] quality.” He found himself writing with series writer Dan Houser on 2004’s Grand Theft Auto: San Andreas after literally calling a phone number he found on the back of the box. “I connected with a guy over there and he was like we actually may have an opportunity to work on some stuff coming up,” explained DJ Pooh. “And the next call I got was when they reached out to tell me they were working on ‘San Andreas,’ and that’s the first opportunity I got to work with Rockstar.” Grand Theft Auto: San Andreas was praised not only for its evolution of the open-world design but for authentically telling a cinematic story based in the early ‘90s inspired by everything from classic hood films like Menace II Society to actual real events like the crack epidemic and the 1992 Los Angeles Uprising. It didn’t hurt that the voice cast included rapper Yo-Yo, actors Faizon Love, Clifton Powell, Ice-T, Chris Penn, Charlie Murphy, and, of course, Samuel L. “F***in’” Jackson as main antagonist Officer Frank Tenpenny. The cinematic scope of the storytelling in the GTA games wasn’t so far away from filmmaking, according to DJ Pooh. “Well, the process with Rockstar is actually very similar to the screenplay process because their games are very cinematic,” DJ Pooh shared with BET.com over a Zoom call. “Obviously in the cut scenes, and then, you know, having the freedom to do the kind of funny, dope, wild s**t you’d do with a script.”
Following his writing contributions to GTA V, Pooh also served as host of the in-game radio station West Coast Classics. He said initially the connection with the good Dr. Dre was to build something for the future through the Cayo Perico Heist update as a way to build something for the future that would eventually become The Contract. There was some apprehension from Dr. Dre at first though. “Initially it was just no,” said DJ Pooh with a laugh before mentioning The Doctor’s first and only lead acting role. “But that’s the normal answers you get from Dre. I mean, I was surprised I got him to do The Wash but he had already promised me that so he couldn’t back out. But the answer was initially no because Dre’s not a gamer. He just didn’t play any of the games. It’s not like he dislikes them or something, he just didn’t play them. He was like I don’t make things for kids.” As any good gamer friend would do, DJ Pooh explained the appeal of the series, brought over his PlayStation with a copy of GTA V to Dr. Dre’s Calabasas mansion, and hooked it up to his giant-sized TV and the rest, as they say, was history. Though Dre got a chance to speak with Rockstar executives, it was ultimately DJ Pooh who got him to say yes. It made perfect sense to him to be in one of the biggest games in the world considering GTAV’s total unit sales of 160 million. Making a whole story arch around him and his music made even more sense. RELATED: 'Grand Theft Auto’: Dr. Dre Teams With Nipsey Hussle, Rick Ross, And More In New Songs “He was blown away. He didn’t know you could do all this stuff — all the layers of gameplay that people are calling the metaverse, but it’s doper than that,” said DJ Pooh. “He was like, ‘This shit is awesome,’ and he’s seeing me driving around in a lowrider. We out here putting different rims on the car, getting in a shootout, hanging out with my friends, I got a girlfriend – all that!” Impressed by the game itself alongside the music and score, Dre began to establish trust in Rockstar Games. It didn’t hurt that Jimmy Iovine had put out the soundtracks for earlier GTA titles through Interscope. Dre even participated in the motion capture work as Rockstar literally built a working recording studio in its mo-cap studio for Dre to act out scenes including a small performance of “The Scenic Route” from the soundtrack featuring Anderson .Paak (featured in the scene as well) and Rick Ross. DJ Pooh even mentioned Dre putting in his own input as well when he wasn’t blowing out the speakers in the studio built for him. The most important thing is the fact that Dr. Dre was not only treated like a musician but an actor as he brought himself to life digitally. It was simply Dre playing Dre in a way that makes sense for the GTA V world.
Besides having players work via missions to help Dr. Dre find his stolen music that eventually becomes The Contract EP, the update also re-introduces GTA V’s Franklin Clinton, voiced by Shawn Solo Fonteno, as one of the three single player leads to play as. In the game, Franklin transitions from street hustler to mega-mogul by the story’s conclusion. Though Fonteno didn’t get to work personally with Dre during their scenes together, he was ecstatic about the opportunity. “Come on, it’s Dr. Dre! That's a musical genius,” said Fonteno. “Like tying ‘GTA’ into the music, [into] hip hop [culture], and then you pick one of the top West Coast producers, if not the top West Coast producer [to be involved], man I knew it was going to be a hit.” In the game, players are introduced to Dr. Dre via Franklin while visiting a golf course, which DJ Pooh calls one of his favorite scenes in The Contract. “I know if Dre hit a golf shot right by the hole he would be like, ‘Give me another shot,’ because that’s how we would be doing it in the studio,” said DJ Pooh, sharing a behind-the-scenes take with BET.com. The Contract EP also features guest appearances from Snoop Dogg, Eminem, the late, great Nipsey Hussle, and rapper-songwriter Thurz, among others. Thurz is featured on the track, “Fallin Up,” track alongside Cocoa Sarai. The rapper and host of the popular Los Angeles-based party/performance series Party In My Living Room explained to BET.com the process of working with Dre on the particular track.
“We just started to scratch the idea of me and producer Dem Jointz,” described Thurz. “Then Dre put his hands on it and made it come to life. Me, Jointz, and Cocoa put down some ideas and Dre put them together. It was a collaborative process and Dre’s the maestro.” Rockstar’s Vice President of Music Ivan Pavlovich said that the developer wasn’t looking to throw the biggest name in the music industry at the moment onto something and ship it. The developer wanted the experience of hanging out with Dr. Dre to be a real experience that was more than just licensed music. “We’re always exploring how it[music] works within the storyline and how it makes sense and how it feels,” said Pavlovich. “So that was the coolest part of ‘The Contract,’ this was the thing that made the hairs on your arm stand up like it just all clicked and made sense: the music is the game.” The Contract joins numerous updates for the same game that’s not only spawned through three console generations but soundtracks as well. The Music of Grand Theft Auto V featured exclusive music from Nipsey Hussle, Tyler, The Creator, A$AP Rocky, Problem, Oh No, and more through Mass Appeal Records. Meanwhile, the licensed soundtrack has also seen updates for the radio stations with examples like Frank Ocean for blonded RADIO or Rosalia’s Motomami Radio on top of originals with artists such as Flying Lotus. Since the beginning of the series, Music culture has always been intertwined within the GTA’s DNA. Working with Dr. Dre seems like a new artistic peak for both the Hip Hop icon and Rockstar Games. It’s a union of two veteran entities that have both pushed not only artistic boundaries but technological ones as well. In an era where music artists are looking for other art mediums to push their music, the open-world action crime drama of GTA couldn’t have been a better fit for the Aftermath Entertainment founder.
Grand Theft Auto V and Grand Theft Online are currently available now for Playstation 4 / 5, Xbox One / Xbox Series S|X, and PC. Ural Garrett is a Los Angeles-based entertainment and tech writer documenting the intersections of pop and digital culture. Follow him at @UralG on Twitter. VIDEO GAMESGRAND THEFT AUTO: THE CONTRACTDR. DREWEST COASTHIP HOPDJ POOHANDERSON .PAAKRICK ROSSNIPSEY HUSSLEGRAND THEFT AUTOGRAND THEFT AUTO ONLINEROCKSTAR GAMES |
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CLASSIC GTA GTANETTHE HISTORY OF: GTABy GTANet / 3rd November 2004The guys over at Gamespot have posted a new article about GTA for their History of: series which, apparently, was written by someone who knows little about the games prior to GTA3. If you only started playing the games after they went 3D and want a little info about the older titles, the article might be a good read. There’s some decent canned descriptions about the classics- just be sure to take it all with the proverbial grain of salt, as some of it is rather dodgy and opinionated. If, on the other hand, you’re a long-time fan of GTA, you’ll surely get a laugh or two out of the story. I spotted enough amusing errors and silly bits myself to bang out a brief rant about it on the forums. If you’re interested, you can read a repost of it by hitting the “read more” link. Thanks to Schu over at Gouranga! and ProXimity WarNing on GTAF for the heads up. Pffft. Stupid Gamedot. Great “article”- some half assed descriptions of each game, a handful of poorly researched “facts”, and a sad display of GTA3D fanboyism/graphics whore-edness. One would think a big game site would know what they’re talking about. Even for those days, the game’s top-down, 2D graphics were relatively primitive. Your character and other people walking around the levels animated awkwardly. Gamedot @ GTAErm, yea, okay graphics whore. Nevermind the fact they started working on the game in 1995 when CPU’s were about as fast as a modern pocket calculator. Pay no attention to the fact the ped sprites had like 24 frames of animation just for running, and another 100 or so for everything else. And let’s just ignore that the 3D engines of the day would have died under the weight of all the peds and cars onscreen in the game. But, yea, a pretty (read: blocky with a 5 meter draw distance, and two cars and a ped on screen) 3D would have been soooo much better than making a fun old-school game. …an expansion pack called London 1969 was released. As the title suggests, Grand Theft Auto: London 1969 took the series into a different time period and setting. But as far as the gameplay went, not a lot changed, aside from driving on the left side of the road. The top-down graphics were the same… Gamedot @ GTA:LHmmmm, Right after saying it’s an expansion pack, they go on to complain abuot the graphics and such being the same? Erm, looks to me like someone forgot to take their Ritalin, and didn’t bother to read their first sentence after it got lost in the haze of ADD. No f*cking sh*t it looked the same, what do they expect? And not only was it just an addon, it wasn’t even made by R*^, GTAL was a product of a few people at R*NY and R*Toronto (mostly just Ray Larabie). Furthermore, they used fan-made tools (GTACars and such) to create the addon. I suppose next the author of this article will say CounterStrike sucks because it has the same engine as Half Life? Oh, and London also had a few instances of driveby shooting, which most considered new in 3. And it seems they forgot all about the second GTA:L addon as well… The sequel, Grand Theft Auto 2, at least made a token attempt at advancing the series…. Aside from these minor tweaks, everything pretty much remained the same between Grand Theft Auto and its sequel–the top-down, 2D presentation and the tedious manner in which you had to accumulate points to unlock later levels both remained. …Players would have to wait until Grand Theft Auto III for changes that revolutionized the franchise, and many would argue they were changes that revolutionized gaming in general� Gamedot @ GTA2GTFO of the game industry. Now. I hardly know where to start on this. Well, for one, the screenshot embedded in the article (with “GTA 2 was not a very inspired sequel” as a caption, no less) shows a nice example of the onscreen chaos. Not sure if this guy ever played GTA2, but the density of peds and cars onscreen was- and still is -mindblowing. For those reading this rant who may have missed out on 2, there were literally dozens of peds and cars in view at any given time. In congested areas, this number could jump up to like 50 peds/cars. All with no drop in frame rate. GTA was, is, and always will be all about the “living breathing city”, and what better way to illustrate this than with a crowded area? As it stands, the 3D GTA’s probably won’t catch up to this level of insanity until either the PS4, or until they ditch making toy versions for consoles and focus on PC’s with a bottom spec of dual 3ghz+ processors. And whilst on the subject of graphics, did the author not notice GTA2 uses proper 3D environments with real-time lighing, stencil shadows, and whatnot? Oh, right, graphics whores don’t notice this kind of thing unless the engine pushes a bazillionty polygons per second. Then of course there’s the explosions, which still look better than the explosions in SanAn, and a number of nifty particle effects. As for revolutionizing the series waiting until GTA3, bah, I say. The only things GTA3 really revolutionized were the graphics and story stuffs. Otherwise, lots of things took a step back from GTA2. For starters, there was the dynamic gang respect thing which went awol until San An. Sure, GTA3 let you work for different gangs, but all of it was scripted and linear. IMHO, GTA2 did a better job of making such things open-ended. Next up is the AI- If you’ve ever played GTA3, you probably noticed that cops pretty much just went in a straight line towards you, and in some cases stood bewildered on the other side of a small wall, shooting brainlessly in your general direction without results. In GTA2, the cops (or whoever else might be chasing) would actually go around things to find you- even if this meant driving around the block and navigating up a couple of flights of stairs. Oh, and who could forget the cops in 2 actually chasing and shooting at gangs, pickpockets, and other criminals; even if you were wanted. This feature was gone in 3. It made a half assed comeback in VC with cops chasing scripted criminals. And In San An, the cops finally pay attention to other criminals again. Although they’ll now completely ignore them if you’re wanted, even if they’re getting shot at from behind and all you have is a handful of flowers. Then there were trailers which disappeared until just recently, vehicle add-ons (mmmmmm, mines and oil slicks), stealth missions using the silenced machine gun, and the various levels of police attention including a national guard with tanks that fired on you with cannons. Oh, yes, and there’s the apparently little known fact the first four games had online multiplayer… Since there was no save system, this required a ton of patience. Grand Theft Auto and its sequel–the top-down, 2D presentation and the tedious manner in which you had to accumulate points to unlock later levels both remained. Gamedot @ GTA and 2Silly b00n. GTA2 had the churches where you could save the game whenever you wanted. The most obvious difference between Grand Theft Auto III and previous games in the series is the 3D engine, which was made possible by the series moving onto the PlayStation 2 console Gamedot @ GTA3BBQ? This has to be the single most idiotic statement I’ve heard in ages. The only thing the PS2 made possible was dumbing down the graphics and the gameplay so it could run on the console’s limited resources. If the PS2 is the divine creator of all things GTA3D, then why the f*ck did the game look and run better on the PC? The city was designed in such a way that those who played the game long enough could actually navigate by landmarks without using the map. Gamedot @ GTA3And the first 4 didn’t? Funny, I don’t remember a radar map, and I got around just fine by looking at landmark buildings. Many found it fun just committing random crimes and earning higher and higher “wanted” ratings so the FBI helicopters and military tanks would go after them. Gamedot @ GTA3Erm, again, GTA2 already had higher “wanted” levels. Been there, done that, and with 20-30 army dudes on the screen trying to kill me, with jeeps having mounted gun turrets, and tanks firing rockets at me. [/end rant] Tags: critique, gamedot, history Post navigationASSISTANCE MAPS, FAQS & WALKTHROUGHSGAMESPOT GAMEPLAY GUIDE |
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