I don't like history on gta online

History of GTA V

This page documents the history of the announcement, buildup, hype leaks and release of


History of GTA V



November 13, 2009

Dan Houser confirmed to The Times newspaper that a new Grand Theft Auto game would be developed.[1]


July 26, 2010 reports the rumour that the next Grand Theft Auto game will be set in Los Angeles after learning from an independent source that Rockstar Games was researching locations around Hollywood.[2]


February 25, 2011

Reports surface of Rockstar Games registering five website domains that could be linked to .


March 27, 2011

A Twitter user[3] discovered an online casting call, apparently posted by Take-Two Interactive for a project called Rush.

Mitch Hayes - 38 yrs old - Annoying, wise cracking, highly successful FBI agent. In great shape. Does triathlons, drinks low cal beer, but still has a sense of humor.Miguel Gonzalez - 25 yrs old - Young Mexican American FBI agent, caught between a few mob bosses. Very clean cut.Clyde - 23 yrs old - Moronic, almost inbred and creepy white trash hillbilly. Very naive but in a creepy 'it's only incest sort of way'Brother Adam - 50 yrs old - Welsh monk, cult leader, yoga teacher, very lithe, very into exploring your personal tension through gripping massage. Needs Welsh accent.Mrs Avery - 48 yrs old - Neurotic soccer mom, home maker, anxious and addled on pain killers. Very angry at neighbor MRS Bell.Mrs Bell - 45 yrs old - Swinger, and mellow Californian divorcee. Ugly but comfortable with self.Eddie - 47 yrs old - Weed evangelist, guy who started smoking at 30, and is now a leading proponent of marijuana's fantastic properties. White, awkward.Ira Bernstein - 56 yrs old - publicist for an actress known as America's newest sweetheart who just so happens to love animals, orphans, drugs and sex. He's always trying to hide her latest indiscretion.Kevin De Silva - 18 yrs old - Albert's fat, FPS playing gamer son. Smokes a lot of weed, has anxiety issues and a card for a bad back, very soft, very opinionated. Into making racist comments while playing online.Harut Vartanyan - 42-52 yrs old - Armenian car dealer, moneylender, would be Fagin and would be bully. Heavily connected to the underworld, but irritates people so much no one likes him.Nervous Jerry - 48 yrs old - paranoiac living in the sticks, near Simon, completely paranoid, and terrified of Simon.Calvin North - 55 yrs old - clapped out FBI agent who now mostly works offering advice on TV shows - whose only claim to fame turns out to be entirely false - but a decent guy in other ways. Badly dressed. Divorced. Putting on weight.Jerry Cole - 53 yrs old - disabled IT expert and criminal information vendor.Rich Roberts - 35 yrs old - English hardman actor, who acts tough but who wants to do serious work - the only problem is he can't quite read the words.Alex - 52 yrs old - white, loosie goosie hippy rich guy who has lost his money and is getting desperate but trying not to.Scarlet - 45-52 yrs old - unshaven female spiritualist and hippy with a love of exploring the wilderness. Very into journeys.Chad - 29 yrs old - pretty boy misogynist Beverly Hills party boy. Made money, but not as cool as he thinks he is.Tae Wong - 39 yrs old - somewhat incompetent Chinese mobster, loves doing ecstasy, going to raves.Taes Translator- 45 yrs old - VERY STRAIGHT LACED Chinese translator, terrified of his boss's dad. Male, awkward. Needs to speak Chinese.

October 25, 2011

Rockstar Games officially announce . The announcement included the tweet: "#GTAV" on the official Rockstar Games Twitter feed. The company also announced that the first official trailer for GTA V would be released the following week.

  • The official GTA V logo released on October 25, 2011.


November 2, 2011

Rockstar Games releases the first trailer.


November 3, 2011

Rockstar Games issues a statement regarding .[4]

We are very proud to officially announce that Grand Theft Auto V is in full development. Developed by series creator Rockstar North, Grand Theft Auto V heads to the city of Los Santos and surrounding hills, countryside and beaches in the largest and most ambitious game Rockstar has yet created. A bold new direction in open-world freedom, storytelling, mission-based gameplay and online multiplayer, Grand Theft Auto V focuses on the pursuit of the almighty dollar in a re-imagined, present day Southern California.



March 22, 2012

Dan Houser, while talking about Max Payne 3, confirms that will feature "crews" while playing online mulitplayer.[5]

"The beauty of this system is that crews persist over time and across future games. Multiplayer is an ever-more important part of all our games moving forward. And by creating crews through Social Club, the crews that you create in Max Payne 3 will be ready and available for you to play in Grand Theft Auto V from day one. It's all part of our larger approach to make multiplayer deeper and richer than what's currently available, much more easily accessible to the newcomer and rewarding for the hardcore."

Dan Houser.


July 12, 2012

Rockstar Games release the first two screenshots of .


August 3, 2012

Rockstar Games begin their viral marketing campaign with tweets made on the Epilson Program's Twitter feed.[6]

August 20, 2012

Rockstar Games release three new screenshots of .

August 22, 2012

Rockstar Games release three new screenshots of .

August 24, 2012

Rockstar Games release four new screenshots of .

August 29, 2012

Rockstar Games confirms that Grand Theft Auto IV, The Lost and Damned, The Ballad of Gay Tony and Grand Theft Auto: Chinatown Wars are in the same universe as by confirming the existence of three universes.[7]

El Burro is referenced as he was also referenced in GTA 1, so it felt appropriate that he should cross "universes" - the "universes" are the worlds interpreted at different definitions, 2d, 3d and high definition, so we felt brands and radio / back ground characters would exist in both, but 3 dimensional characters would not. This is the logic (as far as it could be considered logical) behind it - so no, we don't believe any GTA3 characters could exist in the GTA4 universe.


October 18, 2012

Rockstar Games ask fans for suggestions and feedback to the "crews" online multiplayer feature first introduced for Max Payne 3.

October 24, 2012

Rockstar Games release the first official game art for .

October 27, 2012

A retail store promotional poster for was leaked to the internet revealing the release date for GTA V as Spring 2013 with the PlayStation 3 and Xbox 360 revealed to be carrying the game.

October 30, 2012

Rockstar Games officially announce that is to be released in Spring 2013 and release a new game art.[8]

Today, we're proud to announce that Grand Theft Auto V is expected to launch worldwide spring 2013 for Xbox 360 and PlayStation 3.

Developed by series creator Rockstar North, Grand Theft Auto V takes place in a re-imagined, present-day Southern California in the largest and most thriving game-world we have ever created set in the sprawling city of Los Santos and for miles beyond – from the tops of the mountains to the depths of the ocean.
Starting next week November 5, 2012, Grand Theft Auto V will become available for pre-order everywhere and fans can expect a host of new information to become available in November.

  • Artwork featuring an unnamed woman holding an iFruit phone showing the original release date.


November 1, 2012

Game Informer release two high resolution game arts for and photographs of promotional material given to retailers are leaked to the internet. Five in-game locations were revealed with one of items, a Los Santos Photo Viewer: Vespucci Canals, Vinewood Hills, Del Perro Pier, Grapeseed and the Zancudo River. Rockstar Games also delay the second GTA V trailer after their New York offices lose power because of Hurricane Sandy. There had been no previous announcement regarding the trailer's release date.

November 5, 2012

is officially available to pre-order across the world. Rockstar Games also confirms the second GTA V trailer will be released on November 14, 2012.[9] Rockstar Games also released altered versions of the two game artworks released on November 1, 2012.

November 7, 2012

UK magazine Short List release a new screenshot of to promote a give away of the Los Santos Photo Viewers.

November 8, 2012

Game Informer release their preview of , the games first. Twenty-eight new screenshots, a game art and new information are released in the preview. GTA V is revealed to have three protagonists (Franklin, Michael and Trevor) all of whom have their own storyline and set skills. Gamers will also be able to switch between protagonists except during certain missions. GTA V will feature a larger number of vehicles than in any previous Grand Theft Auto game. GTA V is also confirmed to be larger than Liberty City & Alderney (Grand Theft Auto IV), San Andreas (Grand Theft Auto: San Andreas) and New Austin, West Elizabeth & Nuevo Paradiso (Red Dead Redemption) combined, including a mountain, wine country, the ocean floor, a rural area and a military base. For the other details revealed click here.

November 12, 2012

A number of online previews for appear online. Those with previews include: IGN[10], The Guardian[11],[12],[13],[14],[15],[16],[17] and Spiegel Online[18]. A number of new screenshots were also released during the previews.

November 13, 2012

IGN interview Grand Theft Auto producer Leslie Benzies and release two new screenshots. Benzies reveals that animals will not be a backdrop and have a role to play, missions will be more free form and that multiplayer has been a main focus for Rockstar Games.[19]

November 14, 2012

Rockstar Games release the second trailer for and release four new screenshots.


November 16, 2012

The Xbox Facebook page release two new screenshots.[20]

November 17, 2012

Game Informer releases a reader Q&A about . The Q&A revealed that the wanted system is still in development.[21]

November 18, 2012

IGN publish an interview with Dan Houser discussing .[22] The interview confirmed the only consoles GTA V will be released on at launch are the PlayStation 3 and Xbox 360.

November 30, 2012

Rockstar Games release an artwork of Trevor Philips available to download in various resolutions.


December 8, 2012

is named the Most Anticipated game of 2013 at Spike's Video Game Awards as voted by the public.

December 24, 2012

Rockstar Games release five new screenshots.



January 4, 2013

Rockstar Games release a new screenshot and make another, previously featured in a magazine preview, available in digital form.

  • New screenshot.

  • Released in digital form.

January 26, 2013

A new official artwork for available to retail stores for display appears online.

January 31, 2013

Rockstar Games announce that the release of will be delayed until September 17, 2013.[23]

Dear all,

Today, we have an official release date to share with you: Grand Theft Auto V will arrive in stores on September 17, 2013.
We know this is about four months later than originally planned and we know that this short delay will come as a disappointment to many of you, but, trust us, it will be worth the extra time. GTAV is a massively ambitious and complex game and it simply needs a little more polish to be of the standard we and, more importantly, you require.
To all Grand Theft Auto fans, please accept our apologies for the delay, and our promise that the entire team here is working very hard to make the game all it can be. We are doing all we can to help ensure it will meet if not exceed your expectations come September – we thank you for your support and patience.
The GTA Team


March 27, 2013

Rockstar Games release ten new screenshots of .

March 30, 2013

The boxart begins to be revealed on 7th Avenue in New York City.


April 2, 2013

Rockstar Games release a digital version of the boxart after the version on 7th Avenue in New York is finished.

April 15, 2013

Rockstar Games release two new artworks for .

April 22, 2013

Rockstar Games release new information about the Epsilon Program set to appear in including two videos and a new screensaver, which also reveals a new character.



April 25, 2013

Rockstar Games announce that three new trailers, entitled "Michael", "Franklin" and "Trevor", will be released on April 30, 2013.

April 29, 2013

Rockstar Games announce that five fans will have their likeness modeled as a character in through the Epsilon Program.

April 30, 2013

Rockstar Games release the "Michael", "Franklin" and "Trevor" trailers.





May 2, 2013

A number of appear on the internet and new screenshots also appear in the previews. Previews are posted by IGN[24], GameSpot[25], GameInformer[26][27][28][29], Kotaku[30], CVG[31][32], Edge[33],[34], Official PlayStation Magazine[35], Official Xbox Magazine[36], Destructoid[37], USA Today[38], Rev3Games[39], The Telegraph[40], GamesAktuel[41], JeuxVideo[42] and MeriStation[43].

The main new features confirmed include the ability to hunt animals, the return of side missions in addition to random encounters, the 'classic' five-star wanted level will return, customisation of characters, vehicles and weapons returns and the player can purchase buildings/businesses as a money revenue.

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May 7, 2013

GameInformer release twelve new screenshots.

May 9, 2013 release three new screenshots.

May 13, 2013

Rockstar Games release a new artwork combining three previously released artworks.

May 16, 2013

Rockstar Games release a new screenshot of and add the recently released screenshots from on their website.

May 23, 2013

Rockstar Games announce the Special and Collectors Editions of . It was also announced that pre-ordering the game, including the standard version, will give the player access to the Atomic Blimp.

The Special Edition includes: Stunt plane trials, special ability boost, additional outfits and tattoos (among other things), additional weapons, a blueprint map and a collectible steelbook with exclusive artwork.

The Collectors Edition includes: Stunt plane trials, unique vehicles and garage property, custom characters for Grand Theft Auto Online, special ability boost, additional outfits and tattoos (among other things), additional weapons, a blueprint map, a collectible steelbook with exclusive artwork, a GTA New Era 9FIFTY Snapback Cap and GTA V Security Deposit Bag with Logo Key. Two exclusive Collectors Edition vehicles were announced: the Stunt Plane and Hotknife, while online players will also have access to the Khamelion electric car, and the exclusive weapons are a bullpup shotgun, Pistol .50 and a hammer.

May 29, 2013

People who had e-mailed pictures to have their face for in-game rendering through the Epsilon Program website were contacted with replies, which included two new screenshots and confirmed the return of Cris Formage as the leader of the Epsilon Program.


June 6. 2013

It was discovered that the Red Dead Redemption Game of the Year edition was being shipped with a promo card alongside the games manual. The promo card featured a new screenshot and a short description of the game.

June 10, 2013

Nine new screenshots were released at Sony's conference at E3. Also announced was a new bundle featuring a 500GB PlayStation 3 and costing $299. A separate headset, featuring the V from the GTA V logo, will also be released for $179 with both being released on September 17, 2013.[44]

June 11, 2013

High resolution versions of the screenshots revealed on June 10, 2013 are released online.


July 2, 2013

Rockstar Games release an "Asked & Answered" feature on their website revealing their new online multiplayer feature Grand Theft Auto Online, that the Xbox 360 version will come with two discs (one for a one-time install and the second to play the game) and that a new trailer is to be released.[45] A new screenshot is released with the question and answer article.

July 4, 2013

Rockstar Games released two larger versions of artworks first released in May 2013.

July 8, 2013

Rockstar Games announce a gameplay trailer is to be released on July 9, 2013.

July 9, 2013

Rockstar Games release the gameplay trailer announced on July 8, 2013. GameInformer release two Question and Answer articles about GTA V regarding customisation and gun combat, which confirms over 1,000 vehicle customisation options. Fourteen new screenshots are also released in the articles.[46][47] A question and answer article for GTA V is also posted on releasing seven new screenshots and confirming that all three protagonists will not be playable from the start of the game.[48]

July 10, 2013

CVG release an interview with Rockstar Games employee Imran Sarwar about customisation. The interview confirms the ability to customise with bulletproof tires, that enemies react different (SWAT are organised while gangs are not), cars can not be directly 'weaponised' and cars are impounded if left on the street among other things.[49]

July 11, 2013

Rockstar Games marketing campaign begins with adverts on television and YouTube.

July 17, 2013

Rockstar Games releases three new pieces of merchandise: a GTA V box art poster, a Los Santos County Sheriff hat and a t-shirt (available in black and white) with Los Santos printed on the front.

July 24, 2013

A new artwork for is released on

July 29, 2013

Rockstar Games release twelve new screenshots of on their Facebook page.[50]

July 31, 2013

Rockstar Games update their Facebook cover photo and reveal the North American rating: M for Mature (17+) and features: intense violence, blood and gore, nudity, mature humor, strong language, strong sexual content and the use of alcohol and drugs. The Australian age rating is also revealed as R 18+.[51]


August 7, 2013

A mural for is discovered in Brooklyn, New York and a second, a work in progress, on Hotel Figueroa in Los Angeles.

August 12, 2013

Rockstar Games announce the Grand Theft Auto Online gameplay trailer and preview will be released on August 15, 2013.

August 13, 2013

The official website is launched providing fans with information of Los Santos and Blaine County, as well as a number of new screenshots. BuzzFeed publish an online article interviewing Rockstar Games employee Aaron Garbut with five new GTA V screenshots posted in the article.[52]

August 14, 2013

The mural on the side of Hotel Figueroa in Los Angeles is completed.

August 15, 2013

Rockstar Games release the trailer for Grand Theft Auto Online, an online multiplayer universe for . New screenshots for GTA V are also released and a nuumber of online previews for Grand Theft Auto Online appear online. Those with previews include: CVG[53], GameSpot[54], JeuxActu[55], GamePro[56] and 3DJuegos[57]. Interviews with Leslie Benzies also appear online on CVG[58] and GameSpot[59].

It is confirmed that GTA Online will be free and launch on October 1, 2013 and will allow the player to obtain money through missions (having started with none) and reputation points. If killed the opposing player can steal your wallet, insurance can be taken out against vehicles, there will be lots of property to purchase, new locations will appear in the future, players can create missions through the Rockstar Games Social Club and a "passive mode" will allow for free roam without being killed. A players ranking will be determined by their shooting, driving, flying and parachuting skills.


August 16, 2013

A 'leaked' list of achievements/trophies for appears online. Rockstar Games, however, does not confirm their authenticity.

August 19, 2013

An interview with Leslie Benzies, of Rockstar Games, is posted online by 3DJuegos.[60] The interview confirms there will be over 700 missions in Grand Theft Auto Online, which will be ordered randomly and depending on your rank with more complex missions becoming available with a higher rank. Almost everything in single player mode will be available in GTA Online. Certain missions will require certain vehicles, characters or weapons. There will also be "team lives" allowing for a certain number of character deaths on a team before the mission is failed.

August 20, 2013

Rockstar Games confirm that will be available as a day 1 download on the PlayStation Network with an exclusive PlayStation 3 theme available for free. The pre-order also includes a 75% off voucher for any Rockstar Games game.[61] Players in North and Latin America can pre-order the game while pre-ordering in other regions will be available shortly.

The Entertainment Software Rating Board (ESRB) update their website expanding their explanation for an M rating for .[62]

Rating Summary: In this open-world action game, players assume the role of three criminals whose storylines intersect within the fictional city of Los Santos. Players can switch between each character to follow his storyline, completing missions which often include criminal activities (e.g., stealing cars, executing heists, assassinating targets). Players use pistols, machine guns, sniper rifles, and explosives to kill various enemies (e.g., rival gang members); players also have the ability to shoot non-adversary civilians, though this may negatively affect players' progress as a penalty system triggers a broad police search. Blood-splatter effects occur frequently, and the game contains rare depictions of dismemberment. In one sequence, players are directed to use various instruments and means to extract information from a character; the sequence is intense and prolonged, and it involves some player interaction (i.e., responding to on-screen prompts). The game includes depictions of sexual material/activity: implied fellatio and masturbation; various sex acts that the player's character procures from a prostitute—while no nudity is depicted in these sequences, various sexual moaning sounds can be heard. Nudity is present, however, primarily in two settings: a topless lap dance in a strip club and a location that includes male cult members with exposed genitalia in a non-sexual context. Within the game, TV programs and radio ads contain instances of mature humor: myriad sex jokes; depictions of raw sewage and feces on a worker's body; a brief instance of necrophilia (no nudity is depicted). Some sequences within the larger game allow players to use narcotics (e.g., smoking from a bong, lighting a marijuana joint); cocaine use is also depicted. Players' character can, at various times, consume alcohol and drive while under the influence. The words “f**k,” “c*nt,” and “n**ger” can be heard in the dialogue.

August 22, 2013

The creation of a real-life Bravado Banshee by West Coast Customs is reported on various GTA fan sites, which will be given away in a competition.

August 23, 2013

Rockstar Games officially announce the real-life Bravado Banshee.[63] Rockstar Games update the official website releasing the Local Artisans, Exclusive Country Clubs and Serenity & Wellness panels. Eight new screenshots and two artworks are also released.

August 24, 2013

Rockstar Games announce that has gone "gold" meaning development on the game has been completed. Sony apologise to fans after leaks from a downloadable digital pre-order of GTA V from the PlayStation Store in Europe.[64]

August 26, 2013

Rockstar Games release new information about the Special and Collectors Editions of . Three new screnshots are also released.[65]

Additional Weapons: A .50 Caliber Pistol and Bullpup Shotgun, both with unique customisable options, skins and attachments, will be available in Ammu-Nation stores while a hammer will also be available. Bonus Outfits, Tattoos and More: Michael, Franklin Clinton and Trevor Phillips will receive a 20% discount in all stores across Los Santos & Blaine County and access to certain special items in either stores or their personal wardrobe. A free additional outfit (consisting of a shirt hoodie and jacket) will be given to each protagonist. Special Ability Boost: The special abilities each character posses will be triggered faster and will activate when the 'special ability bar' is full (based on the players actions). The boost means available in the Special and Collectors edition sees the bar fill up 25% faster. Michael's allows him to slow down time to shoot targets, Franklin's allows him to slow down time to drive around traffic and take high speed corners, and Trevor's allows him to to cause double damage to enemies and only half the damage when attacked. Stunt Plane Trials: Five unique checkpoint trials will be available.

The Collectors edition will also feature two additional added features: Custom Characters for Grand Theft Auto Online: Niko Bellic from Grand Theft Auto IV, and both Claude and Misty from Grand Theft Auto III will be available as parent options when creating a Grand Theft Auto Online character. Unique Vehicles and Garage Property: An exclusive garage to store vehicles in is available and will come with a Hotknife and CarbonRS, while in GTA Online the player can purchase a Khamelion.

August 27, 2013

Rockstar Games announce The Official Trailer will debut Thursday, August 29, 2013.

August 28, 2013

Rockstar Games announce the introduction of hierarchies in the Social Club Crews, which will begin with the release of Grand Theft Auto Online. Each crew leader can assign a crew member to one of four tiers although all members will be automatically added to the Muscle tier until their rank is changed.[66]

• Commissioners: The Crew’s most trusted member(s) - that essential right-hand man or woman that the Leader relies on for Vice Presidential advisement and executive action. Commissioners have the power to manage and administrate all aspects of the Crew on behalf of the Leader, including the ability to promote members internally or invite new members in.

• Lieutenants: Made members with specific privileges to keep the Crew in check and hand out promotions or demotions amongst sub-ordinate ranks. Crew Representatives and the mob of Muscle would be wise to keep their Lieutenants (and above) sweet.
• Representatives: A tier of Crew members who have shown and proved their commitment to the clique - whether with ace performance in competitive modes, or just by rocking their Crew's emblem faithfully since day one. Crew Leaders can assign these special players as Representatives who will have basic permissions to aid recruitment efforts.
• Muscle: The rank-and-file mob of Crew members who are happy to play their position of causing some havoc Online, doing their Crew's emblem justice and fighting for its good name. Muscle-level members may not have nor want any administrative power but they're often the heart and soul of what makes your Crew fearsome. Ambitious Muscle who are looking to prove themselves to the Crew Leader and rise up the ranks may even prove a threat to their Crew superiors, if any are deemed to be slacking on their responsibilities or performance.

August 29, 2013

Rockstar Games release The Official Trailer of .



September 1, 2013

Rolling Stone[67] and PitchFork[68] publish previews for 's soundtrack alongside an interview with Ivan Pavlovich, Rockstar Games' Soundtrack Supervisor. The previews confirm that GTA V will have fifteen radio stations, two of which will be talk stations, there will be 240 licensed songs and twenty hours of original score. Stephen Pope, Nate Williams, Camilo Lara, DJ Pooh, Jesco White and Flying Lotus are confirmed as radio DJ's. Vinewood Boulevard Radio, East Los FM, West Coast Classics, Rebel Radio and FlyLo FM are confirmed radio stations.

September 3, 2013

The real Bravado Banshee created by Rockstar Games and West Coast Customs is announced as being complete. GameStop put up a sweepstakes competition available to American residents to win the car.

IGN[69][70], JeuxActu[71], GamesAktuell[72] and PCGames[73][74] publish Hands on previews for GTA V.

September 4, 2013

IGN publishes a Hands on preview for Grand Theft Auto Online.[75]

September 5, 2013

IGN publishes an interview with Phil Hooker the associate technical director and combat designer for .ref name="September52013">Grand Theft Auto V: The Sum of all Peers. Luke Reilly., a promotional website for GTA V, is launched showing the faces of the five people who won a competition to have their faces put into . The website announces that the full site launch will be soon.

September 6, 2013

Rockstar Games updates the website with the Security & Peace of Mind, Fitness & Relaxation and Exciting Music and Entertainment sections. A new artwork and eight new screenshots are also released as well as a video about the contest for governor of San Andreas.

A History of GTA Online DLCs & GTA 5 Updates

by Aron Gerencserupdated 3 months ago

This article primarily covers GTA Online. If you are specifically looking for information about GTA 5 story DLC, we have a FAQ on that topic here.

One of the pillars of GTA Online journalism is speculation about upcoming DLCs. Whenever Rockstar drops an update, it causes some serious waves in both the GTA V community and in the gaming press.


Rockstar has been releasing free DLC packs ever since GTA 5 first launched way back in 2013 and sorting through it all for someone who jumped on the bandwagon at a later date (or on a newer platform) might be something of a daunting task.


All the new cars added to GTA Online by The Criminal Enterprises update

Pumpkins have arrived in GTA Online as part of the October 13 update

The GTA Online Halloween update brings Judgement Day to the game

Rockstar Games introduces Junk Energy Skydives in latest GTA Online update

What's new in the September 8 GTA Online weekly update?

A brief history of Grand Theft Auto 5 and GTA Online

The GTA Online update for this week adds The Cayo Perico Series and more

The new GTA Online update is one of its biggest yet

Where Is That GTA Online Update?

Rockstar Excludes Next-Gen Consoles in Latest GTA Online Update

GTA Online 1.56 Update Adds Motion Blur Slider

GTA Trilogy Fixes Possibly To Cause Online Update Delays

GTA Online Spring Update Includes Co-op Heists

Some Players Download GTA Online Heist Update Early

GTA Online Festive Surprise's First Content Update

Latest GTA Online weekly update gives you a reason to buy an auto shop

Ultimate GTA Online Heists Guide

Strange NPC Appearance In GTA Online Hints At A Possible New DLC

GTA Online: The Contract DLC Complete In-Depth Guide

GTA Online: Making Millions Money Guide

List of all GTA Online collectibles and rewards

Cerberus Truck Halloween Event Guide • All 12 Locations in GTA Online

GTA Online Career Builder Guide with Best Choices for Faster Money

GTA Online: The Contract Is Now Live

GTA Online: The Contract Coming December 15

Well, let us help you! Below, you will find a full and complete list of all GTA Online DLCs & Updates in chronological order from newest to oldest, each of them linking to their respective article providing detailed information. The only place you'll find a more extensive listing of the latest updates is from Rockstar Support ;).

Article Contents


  • The Criminal Enterprises - The biggest update to hit Grand Theft Auto Online not only in 2022 thus far, but throughout the game's entire run. The Criminal Enterprises brought new missions and functionality to Executives, MC Presidents, Nightclub Owners and Gunrunners while introducing a new storyline and bringing in the standard crop of new vehicles. This DLC is also notable for its gameplay tweaks and quality of life improvements, like allowing Business activities in private sessions and increasing the property limit.
  • Hao's Special Works - Released alongside Expanded and Enhanced on the PlayStation 5 and Xbox Series X|S, this content packed buffed out the LS Car Meet's underground area with an additional shop, more Time Trials, extra car customization features and the function of directly purchasing copies of other player vehicles being shown off at the car meet. Hao's Special Works would also introduce its own subline of weekly changing bonuses and discounts for next-gen players.


  • GTA Online: The Contract - Shifting attention to story driven, single player content within Online, The Contract brings back Franklin Clinton and Dr. Dre in a new narratively focused adventure. Players join Franklin's agency specializing in solving delicate problems for the elite, hang out with Dre in his studio and take on a bunch of contracts to up the company's rep. There's also plenty of standard DLC fluff here - clothes, cars, weapons. Rockstar also revealed that this is just the first chapter of our cooperative adventures with Franklin, and The Contract introduces a format we'll see repeatedly in future content.
  • GTA Online: Los Santos Tuners - A major update bringing a new peaceful car meet location to Cypress Flats, LS Car Meet, featuring a Test Track and a bunch of vendors accessible to players paying for a membership. The Test Track allows players to win a new car each week while trying out upcoming dripfeed vehicle DLC, and membership benefits also include the chance to buy a new Auto Shop property and engage in complext multi-part robbery Contracts. Los Santos Tuners also added 10 new cars to GTA Online.


  • GTA Online The Cayo Perico Heist - The biggest update ever to hit GTA Online, The Cayo Perico Heist introduced a new landmass for the very first time, alongside an ambitious new heist with optional setups and a solo mode. Alongside the titular caper, The Music Locker opened beneath the Diamond featuring new resident DJs, a bunch of new vehicles and clothing items were added to the game and players could purchase a refurbished nuclear submarine.
  • GTA Online Los Santos Summer Special - Large summer update bringing 15 new vehicles, 6 new co-op missions that can be launched from yachts and a number of expansions to existing activities, including an Open Wheel Race Creator.
  • GTA Online Gerald's Last Play - This update added 6 new Contact Missions to the game.
  • GTA Online Open Wheel Races - This DLC added Formula 1 style races to the game, including 7 tracks and 2 new vehicles with unique upgrade options.


  • GTA Online: The Diamond Casino Heist - Continuing the story of the Diamond Casino, players team up with Lester to rob its vault. A new Arcade business was made available alongside a planning Hideout, as well as 12 vehicles and new side activities. iFruit Radio was added to the game in this DLC.
  • GTA Online: Diamond Casino & Resort - The Diamond Casino brought with it plenty of opportunities to lose money, and a few to win some as well. Players could purchase personal penthouses, complete 5 narrative missions and a number of Casino Work missions. 6 vehicles were added to the game.


  • GTA Online: Arena War - Arena War came after a long period without DLC primarily due to the release of Red Dead Redemption 2. The update introduced the Maze Bank Arena bringing 7 new game modes, Career progression and 12 new vehicles to the game. These can be upgraded and customized at the Arena Workshop.
  • GTA Online: After Hours - After Hours brought the biggest change to the way money is made in GTA Online ever since businesses were introduced by Further Adventures in Finance and Felony. With the consolidated warehouse, businesses turned into sources of passive income. Beyond this, the new nightclub business was added alongside 7 new vehicles. Old fan-favorite characters Gay Tony and Lazlow also made their return.
  • GTA Online: Southern San Andreas Super Sport Series - A smaller update adding a new racing mode, Hotring Circuit, with 10 available tracks as well as a large vehicle roster, bringing 13 new rides to GTA Online.


  • GTA Online: Festive Surprise 2017 - A return of the festive content seen in the previous holiday DLCs, with snowfall occurring in-game during Christmas and New Year's Eve.
  • GTA Online: The Doomsday Heist - GTA Online's biggest DLC ever brought a new heist to the game for the first time since 2015, alongside a huge list of other content. Players can buy new Facilities which, besides unlocking the new missions, would grant access to the Avenger, a flying HQ, strike teams and an orbital cannon. The Doomsday Heist brought end-game content to the game for the first time, one of the biggest vehicle drops, 10 more outfit slots, a new radio station and new achievements.
  • GTA Online: Transform Races - Yet another riff on stunt races, this DLC added a new mechanic where driving over certain checkpoints would change your vehicle to one altogether different in a puff of smoke. Players would go from cars to planes to boats across a wide selection of tracks.
  • GTA Online: Smuggler's Run - A callback to an older Rockstar IP in name only, Smuggler's Run refocused the game on air superiority by adding a new mission specific property, hangars, as well as several planes and other aerial vehicles. Smuggling missions saw players sourcing contraband items, taking them back to their hangars, then going on sell missions. It was followed by a large about of weekly vehicle releases tied into the theme of the update.
  • GTA Online: Gunrunning - 2017's biggest DLC added a whole new world of crime to Southern San Andreas. Players can go full super villain with new Bunker HQs from where they can launch illicit weapon trading missions and research new weapon attachments and upgrades. With the massive Mobile Operations Center and weaponized vehicles, Gunrunning takes the action to the road. New character customization options finally cater to the military enthusiast niche as well.
  • GTA Online Cunning Stunts: Special Vehicle Circuit - This follow up to 2016's massively popular Cunning Stunts took the original concept and mixed in some of Import/Export's special vehicles. 20 new tracks were added to the game designed around the abilities of either the Rocket Voltic, The Blazer Aqua or the Ruiner 2000. The tracks were joined by the Progen GP1 classic supercar and the removal of heist-completion requirements for a number of vehicles such as the Hydra and the HVY Insurgent.


  • GTA Online Import/Export - Import/Export continued the long-running CEO series of updates, this time returning to the roots of the franchise by once again placing the emphasis on the stealing of vehicles. This new mechanic was joined by mammoth 60-slot garages, a whole lot of vehicles and other content, including a host of unique, "special vehicles" which all had some kind of special ability - or multiple. These included cars with jet-engines strapped to their rear, amphibious buggies and KITT from Knight Rider, among other. That said, the actual import and export missions were the focal point of the DLC and it gave us the newest most lucrative activity in the game, allowing players to make a ton of cash in relatively short amounts of time when done right.
  • GTA Online Halloween 2016 - Though it added the all new Sanctus bike, the 2016 Halloween DLC was mostly a retread of last year's Halloween Surprise. At least the Franken Strange and Lurcher went back on sale!
  • GTA Online: Deadline - Deadline added the Nagasaki Shotaro to the game, which was a clear homage to Tron, alongside the Deadline Adversary Mode, which is similar to light cycle battles from the same film.
  • GTA Online: Bikers - Finally answering the most popular community request, Rockstar added a full fledged biker themed update to the game. Bringing in 13 new bikes, clubhouses, new clothing items, clandestine businesses and much more, Bikers made quite the splash when it launched. What's better, Rockstar has been updating it with small vehicle batches since.
  • GTA Online Stunt Race Creator - Originally intended to be part of Cunning Stunts, the Stunt Race Creator was postponed. Released pretty soon after Cunning Stunts, the new update allowed players access to the multitude of new props used by the stunt races via the creator, enabling them to craft their own death-trap-circuits.
  • GTA Online: Cunning Stunts - One of the best recieved updates the game has ever been expanded with, Cunning Stunts added the now beloved stunt races, as well as an absolute massive library of vehicles. Cunning Stunts also saw the addition of Premium Races, allowing the best drivers in Los Santos to risk more for a bigger prize.
  • GTA Online: Further Adventures In Finance And Felony - A massive update which shook up the standard GTA Online gameplay form that has cemented since Executives was released. Adding the all new crate missions, Finance and Felony gave players a reasonably lucrative alternative to heisting, as well as a slew of new vehicles, clothing and more. Possibly the best addition is the new weapon locker, which somewhat alleviates the game's trouble with the weapon wheel.
  • GTA Online Lowriders: Custom Classics - A relatively small DLC update which added three new vehicles to Benny's Original Motorworks, a host of character customization options, two new weapons and the Sumo Adversary Mode.
  • GTA Online Be My Valentine DLC - Celebrating Valentine's day, this update brought back the good old Roosvelt as well as an updated version. The DLC also added new clothing options and a new Adversary Mode titled Till Death Do Us Part. The Gusenberg Sweeper also made a return.
  • GTA Online Drop Zone January 2016 Update - A minor update, this DLC added two vehicles to Benny's Original Motorworks and a new Adversary Mode.


  • GTA Online Festive Surprise 2015 DLC - Celebrating Christmas has become something of a tradition in GTA Online - Fireworks, Snow, a new car and several new customization items.
  • GTA Online Executives and Other Criminals - The Executives update is one of the largest ever seen in GTA Online, introducing the deep and layerd VIP and Bodyguard system. Several new weapons and vehicles were also added, along with the end-game Super yachts.
  • GTA Online Halloween Surprise DLC - This spooky update added an all new Adversary Mode, two cars, a weapons and new masks.
  • GTA Online Lowriders - A large update adding a new contact to GTA Online providing missions as well as Benny's Original Motorworks, a new car shop where you can customize lowrider vehicles. New weapons and clothing items were also introduced.
  • GTA Online Freemode Events - A significant update bringing major changes to the underlying mechanics of GTA Online by wiping away job lobbies and loading screens. It also added a massive amount of new event types.
  • GTA Online Ill-Gotten Gains Part 1 & Part 2 - An end-game update focusing on expensive new customization items, weapons and vehicles. It is notorious for adding a gold-plated jet which costs 10 million in $GTA .
  • GTA Online Heists Update - One of, if not the, largest update GTA Online has seen. Adding a massive amount of vehicles and, more importantly, the difficult but lucrative heist missions to the game.


  • GTA Online Festive Surprise DLC - The second Christmas themed update brought snow to Los Santos, as well as a handful of clothes, weapons and vehicles.
  • GTA Online Last Team Standing Update - As the name suggests, this update added the LTS game mode to GTA Online alongside two weapons and three vehicles.
  • GTA Online San Andreas Flight School Update - This DLC added four new vehicles to the game, as well as flag parachutes and the Flight School missions, allowing players to train as crack pilots.
  • GTA Online Independence Day Special DLC - Following the theme of 'MURICA, this update added the Musket weapon, a Monster Truck, a bike, rural safehouses and massive amount of new clothing for a limited time. It was re-introduced in 2015.
  • GTA Online I'm Not A Hipster Update - This DLC added two new weapons, a whopping 7 new cars and a dozen new missions. New customization options go without saying.
  • GTA Online High Life Update - Another update focusing on luxury and riches, High Life adds a few new vehicles, a new weapon, and a handful of clothes and apartments - as well as new missions with which to earn cash for buying all that.
  • GTA Online Business Update - A minor update adding some new vehicles, weapons and customization items with a common formal theme.
  • GTA Online Valentine's Day Massacre Special DLC - Going for a retro gangster look, this DLC adds retro clothing, the Roosevelt old timer and the Sweeper, GTA's take on the Tommy Gun.


  • GTA Online Holiday Gifts DLC - The first Christmas DLC, adding festive clothes and snow.
  • GTA Online Capture Update - This DLC brought the capture game mode to GTA Online.
  • GTA Online Content Creator Update - The extremely versatile Content Creator, which allows players to build their own missions in GTA Online, was added alongside a handful of bugfixes in this update.
  • GTA Online Beach Bum Update - The first content update to ever grace GTA Online, Beach Bum added several new vehicles, two new weapons, and countless new customization items and jobs to the game.

Now that's a lot of free DLC, so the next time you see some disgruntled player accuse Rockstar of greed, feel free to link them to this page.

We will continue to update it as new DLC is release for GTA Online.

This is an original guide created by GTA BOOM. Review our full research, verification and publishing process here.

A History of GTA Online

Updated: Mar 25, 2021 11 minutes to read

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I have suggested the tip to refer to GTA Online’s history because it may help you understand why some components of the game were designed as they are and thus make better decisions on what to buy and what to do in the game. Here, I will list some significant events and updates happened to GTA Online as accurate as I can (because I started playing this game since 2018, I did not witness the events prior to that time); after that, I will also discuss some important take-aways and implications of those events.



  • September 17: Although advertised as a separate title and mentioned in the same manner in-game, Grand Theft Auto V, what GTA Online is built on, was released for PS3 and Xbox 360 in select regions.

  • October 1: GTA Online was launched.


  • August 19: With the San Andreas Flight School Update, the Flight School, which had been available only in the Story Mode, was added to GTA Online, with a completely different set of courses.

  • November 18: GTA V and GTA Online were released for PS4 and Xbox One. Rockstar called those releases the “Enhanced Edition”, as the game on these platforms had better video quality and additional features like first-person perspective and Director Mode.


  • March 10: The Heists Update was released. Five Heists were added to GTA Online, each allowing players to do a series of missions that would award them significant amount of money upon completion of the last mission in the series. The Heists were designed to be done by a team of 2 (only for the first Heist) or 4 (for the rest) players.

    The Heists offer a very unique multiplayer gaming experience that is rarely found in other online games. There are still a lot of players doing those original Heists nowadays even though they were released very long ago and Rockstar has added more Heists with higher payouts later on.

  • April 14: The Enhanced Edition of GTA V and GTA Online were released on PC.

  • October 20: The Lowriders update was launched. It added Benny’s Original Motor Works, an auto shop not intended to replace the existing Los Santos Customs but specialized for more expensive modifications. A series of lowrider-themed Missions given by Lamar (which I personally call “Lamar Missions”) was also introduced with the update.

  • December 15: With the Executives and Other Criminals update, players can register as a VIP, hire Bodyguards, and complete VIP Works together as an Organization. The luxurious Galaxy Super Yacht was added in this update as well.


  • June 7: The Further Adventures in Finance and Felony update was released, which gave players the option to purchase an Office and register as a CEO. Being a CEO, you have access to the SecuroServ network where you can purchase Warehouses and start a Special Cargo business.

    Even today, years after this update, Special Cargo is still considered as one of the most rewarding activities to do in GTA Online: a whole Large Warehouse of cargo can give you $4.44M when sold during a Double Rewards event.

  • October 4: The motorcycle-themed Bikers update was available. Besides VIP and CEO, players got the ability to form Motorcycle Clubs, which allows instantly summoning a motorcycle. Motorcycle Club Businesses were also added.

    In an MC Business, you obtain Supplies either via purchases or by stealing them without paying a price. Then, just let your workers, who came with the factory you bought for the Business, generate Products for you; you can do anything else when they convert Supplies to Products. Finally, when you get enough Products to sell, do a sell mission and collect the money.

    This is often categorized as a “passive business” because you don’t need to do anything while your investment is being transformed into revenue. In Special Cargo, you must actively involve yourself in transporting the Crates back to your Warehouse to convert the price you paid to buy them to the money you earn from a sale. In MC Businesses, once you buy Supplies, the only thing you need to do before a sale is to stay in the game and wait until your workers generate enough Products.

  • December 13: The Import/Export update offered players a new kind of business, Vehicle Cargo, through the SecuroServ network. Anyone wants to start a Vehicle Cargo business should own an Office and buy a Vehicle Warehouse. Players can source a vehicle via SecuroServ, steal it, drive it back to their Vehicle Warehouse, then modify and sell it to make a profit. This activity involves lots of driving, and unlike Special Cargo and MC Businesses, it does not require investing an up-front cost for obtaining the goods to sell.


  • June 13: The Gunrunning update was released. Bunkers, the properties for a new passive business of selling weapons, were introduced, allowing players to increase their earnings while they are doing other activities in GTA Online. Several weaponized vehicles, new Mk II variants of existing weapons, and a set of new weapon accessories were also added to the game.

    In my opinion, Gunrunning is the best passive business. There are only 6 kinds of Bunker sell missions, none of which is extremely hard; the hourly profit of a Bunker is the highest among all passive businesses in GTA Online.

  • August 29: In the Smuggler’s Run update, Hangars were introduced as both storage for the player’s personal aircraft and bases for the Air Freight Cargo business, which is similar to Special Cargo but has its missions oriented to aircraft. This update also featured a wide array of new planes and helicopters available for purchase.

  • December 12: The Doomsday Heist update was available. Three new Doomsday Heists, presented in a new theme and story line, and offered with better payouts than the original Heists, were added to the game. The Doomsday Heists worked similarly as the original Heists, but they can be completed by any group of 2, 3, or 4 players. Also, as a continuation of the Gunrunning update, more weaponized vehicles and extra Mk II weapons became available.


  • July 24: The After Hours update added Nightclubs to the game. Nightclubs provide two separate businesses to players: the Nightclub Warehouse, which is yet another passive business, and the Nightclub itself, also a passive business that grants just a small income. This update also included Pegassi Oppressor Mk II, the infamous flying motorcycle that can be customized with missiles.

    There are two unique things about the Nightclub Warehouse that differentiate it from MC Businesses and the Bunker:

    1. The only input required to earn money from it is completing the sale mission. You don’t even need to purchase supplies to get products in your Warehouse; your technicians will accrue goods for you.

    2. You will always get only one vehicle for the delivery job. For other businesses, if you have a lot of goods to sell, you might need to operate multiple vehicles to complete the delivery; in Nightclub sales, you always get a single vehicle, though its size might vary depending on your stock.

    The types of Goods accrued by the technicians in your Nightclub Warehouse depend on what properties you have already owned. The more businesses you operate, the more products your technicians can accumulate in the Warehouse.


  • July 23: The long-awaited The Diamond Casino & Resort update was finally released. The original Vinewood Casino near the Vinewood Racetrack was renovated and changed to The Diamond Casino & Resort. The new casino welcomed players with table games, slot machines, horse racing, and a purchasable Penthouse. Six Casino Missions with a story line were also added.

  • December 12: As a continuation of the story line in the Casino Missions, The Diamond Casino Heist update added a new Heist targeting the casino’s vault. The form of the Casino Heist is different from the original Heists and the Doomsday Heists but rather similar to Heists in the Story Mode, where the Heist Leader would choose the approach and hire several NPCs as crew members. Furthermore, except the Heist Finale, all Missions of the Heist can be done by a single person.


  • August 11: The Los Santos Summer Special update brought a set of new jobs, events, vehicles and cosmetic items to GTA Online. The Yacht was given a new role of giving access to six new A Superyacht Life Missions that featured a brief story line.

  • December 15: The Cayo Perico Heist update was released. The Cayo Perico Heist is the first Heist in GTA Online that can be completed entirely by a single player, including the Finale. With easy Prep Missions and high payout, The Cayo Perico Heist has been recognized as the fastest and most hassle-free way for money grinding.


  • February 28: A GTA Online player, t0st, published an article documenting his research on the infamous long loading times issue of GTA Online on PC. He determined that the causes of long loading times were inefficient parsing of game data files and redundant item duplication checks, and his experiments on reducing the loading time supported his hypothesis. On his own machine, t0st observed a decrease in loading time from about 6 minutes to less than 2 minutes. This result shocked the GTA Online community because nobody could imagine that the endless loading process could be fixed so easily and effectively like this. By applying the fixes proposed by t0st, other players were also able to reproduce similarly significant loading speed-up.

  • March 16: Rockstar had affirmed t0st’s findings on long loading times and released an update addressing the issue, which had existed in GTA Online on PC for almost 6 years. Rockstar also awarded t0st with $10,000 for his contributions.

Corollaries and Implications

  • Don’t bother getting Gold Medals in the Flight School of GTA Online until you have gained some good flying skills, possibly by completing the Flight School courses in the Story Mode first. Since GTA Online’s Flight School was added about one year after the game’s release, and the Story Mode’s Flight School was already teaching basic flying controls, Rockstar designed the courses in GTA Online to be challenges for proficient pilots rather than tutorials for novice cadets.

  • The Lamar Missions are not a part of the GTA Online Tutorial, nor are they a continuation of it. So, please don’t regard them as something you must or should do and merrily join and play them after you have completed the GTA Online Tutorial.

  • In general, a trend towards more relaxed design and mechanism can be observed in Heists of GTA Online. The bulk of the original Heists require four players, which is strict for people without reliable teammates. Then, for The Doomsday Heists, Rockstar improved the principle of design of the missions so that only two players are mandatory for Setups and Finales. For both original Heists and The Doomsday Heists, the missions require the team to follow a fixed set of objectives, and failure to comply with some restrictions (e.g. remain undetected) halts the mission. The Diamond Casino Heist relaxes the requirements in number of players further so the Finale is the only part that needs more than one player, and the Finale can still continue if the crew is spotted by the enemy or breaks the disguise. The Cayo Perico Heist does not require multiple players at all and is thus more friendly to lone-wolf players.

  • Every set of Heists has some requirements to be unlocked, but the original Heists’ prerequisites are easier to satisfy. They only require reaching Rank 12 (which is easy) and owning a high-end Apartment (which can be purchased with as little as $200,000). The Doomsday Heists, The Diamond Casino Heist and The Cayo Perico Heist all require being a VIP, CEO, or MC President, and a specialized property whose price starts from $1.2M.

    The original Heists were released in March 2015, months before Rockstar added VIP as the first type of organizations a player can register. Since CEOs and MCs were introduced in 2016, every new major activity added to GTA Online required being a VIP, CEO, or MC President, including The Doomsday Heists, The Diamond Casino Heist, and The Cayo Perico Heist.

    Inflation is also a thing in GTA Online: prices of new vehicles and clothing items have skyrocketed update by update, and so are the properties’ prices: you need to pay at least 6 times more for a property that unlocks newer Heists than the cheapest high-end Apartment for the original Heists.

  • If you want to exploit the Nightclub Warehouse, make sure you have owned most of the following:

    • A Bunker

    • A Hangar, or at least one Special Cargo Warehouse

    • Some MC Businesses, preferably a Cocaine Lockup, a Meth Lab, and a Cash Factory

    After Hours, the update that added Nightclubs, were released after all of those properties had been added to GTA Online. The Nightclub Warehouse was mainly intended to let veteran players benefit from their existing businesses by collecting extra passive income. If you don’t own any of the properties above, the Nightclub Warehouse will not function at all.

  • Please do not consider buying the Yacht and completing A Superyacht Life missions as an investment. The payouts of those missions are not even comparable to the cost of the cheapest financing option of the Yacht. A possible reason for Rockstar to add those missions in 2020 was to make the Yacht a little bit useful to players who had already owned it for years but might have forgotten its existence. After all, the Galaxy Super Yacht had been in GTA Online since late 2015. The missions were never intended to be a way of grinding like Heists.


General Tips for Beginners


A Roadmap to a Successful GTA Online Career

The Oral History of How Dr. Dre Joined ‘GTA Online: The Contract’

Here's the story behind how the West Coast hip hop icon linked up with developers of the most successful video game ever.


By Ural Garrett

April 20, 2022

12:04 PM

Image supplied by Rockstar Games.

Rockstar Games’ Grand Theft Auto has always featured musical elements since the original entry's 1997 introduction. Once the series evolved from a top-down perspective to fully polygonal 3D and birthed the open-world genre through Grand Theft Auto III in 2001, music became a character in itself.

A decade following the release of Grand Theft Auto V, the connected online multiplayer mode Grand Theft Auto Online recently released a campaign based around West Coast hip hop pioneer Dr. Dre with Grand Theft Auto Online: The Contract last December. The Contract comes after Dr. Dre, Interscope founder Jimmy Iovine and hit-making producer Scott Storch made a cameo in the previous GTA Online update The Cayo Perico Heist in 2020.

RELATED: The Game Shades Dr. Dre On Upcoming Drink Champs Episode; Claims Kanye West Has Done More For Him

Rockstar North’s Head of Development and Co-Studio Head Rob Nelson said that dealing with somebody as legendary as Dr. Dre meant not just shoehorning him into the world. Dre as a character is at the core of the story.

“He needed to be fully integrated so that it made sense, and we wanted to make sure that his music had the impact it deserved,” said Nelson. “We asked ourselves, how can we integrate Dre into this experience at every level, and how can we get there in a way that makes it feel believable and fun? And so we literally built the game around him, not just his music.”

However, The Contract was more than a simple voice-over gig. Featuring six missions centered around players attempting to recover music stolen from The Chronic producer maker. The game was so connected, that players weren’t able to hear the full album on the fictional radio station Radio Los Santos (appropriately hosted by Los Angeles’ The Real 92.3-morning host Big Boy) until they successfully completed the campaign. What this meant was that even dedicated and successful GTA Online players were able to listen to new Dr. Dre music two months before streaming services like Apple Music, Tidal, and Spotify had it available for the general public.

It was a key distinction in how Rockstar Games works with artists from the rest of the entertainment industry and all speaks to the idea of showcasing Dre’s artistry, rather than just simply being the vehicle for his latest release.

However, the one man responsible for putting many of the pieces together, including convincing Mr. Andre Young himself to collaborate with Rockstar Games, was none other than DJ Pooh.

Beyond producing West Coast standards like Ice Cube’s “Today Was A Good Day” and the Snoop Dogg and Charlie Wilson-featured “Snoop’s Upside Ya Head,” Pooh’s screenwriting resume is nothing short of impressive with credits on the O.G. Friday alongside Cube and writing/directing the hood classic film, 3 Strikes.

A hardcore fan of the GTA series, DJ Pooh compares Rockstar to the early days of a legendary rap label.

“They remind me of Def Jam back in the day,” said DJ Pooh. “[This was the] early days when you would pick up a record atthe record store and just buy it because it had [the] Def Jam [logo] on it. You knew it was going to be quality. You knew that was going to be dope. You knew it wasn't going to be wack. And I felt like that about [Rockstar’s] games and [its] quality.”

He found himself writing with series writer Dan Houser on 2004’s Grand Theft Auto: San Andreas after literally calling a phone number he found on the back of the box.

“I connected with a guy over there and he was like we actually may have an opportunity to work on some stuff coming up,” explained DJ Pooh. “And the next call I got was when they reached out to tell me they were working on ‘San Andreas,’ and that’s the first opportunity I got to work with Rockstar.”

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Grand Theft Auto: San Andreas was praised not only for its evolution of the open-world design but for authentically telling a cinematic story based in the early ‘90s inspired by everything from classic hood films like Menace II Society to actual real events like the crack epidemic and the 1992 Los Angeles Uprising. It didn’t hurt that the voice cast included rapper Yo-Yo, actors Faizon Love, Clifton Powell, Ice-T, Chris Penn, Charlie Murphy, and, of course, Samuel L. “F***in’” Jackson as main antagonist Officer Frank Tenpenny. The cinematic scope of the storytelling in the GTA games wasn’t so far away from filmmaking, according to DJ Pooh.

“Well, the process with Rockstar is actually very similar to the screenplay process because their games are very cinematic,” DJ Pooh shared with over a Zoom call. “Obviously in the cut scenes, and then, you know, having the freedom to do the kind of funny, dope, wild s**t you’d do with a script.”

Following his writing contributions to GTA V, Pooh also served as host of the in-game radio station West Coast Classics. He said initially the connection with the good Dr. Dre was to build something for the future through the Cayo Perico Heist update as a way to build something for the future that would eventually become The Contract. There was some apprehension from Dr. Dre at first though.

“Initially it was just no,” said DJ Pooh with a laugh before mentioning The Doctor’s first and only lead acting role. “But that’s the normal answers you get from Dre. I mean, I was surprised I got him to do The Wash but he had already promised me that so he couldn’t back out. But the answer was initially no because Dre’s not a gamer. He just didn’t play any of the games. It’s not like he dislikes them or something, he just didn’t play them. He was like I don’t make things for kids.”

As any good gamer friend would do, DJ Pooh explained the appeal of the series, brought over his PlayStation with a copy of GTA V to Dr. Dre’s Calabasas mansion, and hooked it up to his giant-sized TV and the rest, as they say, was history. Though Dre got a chance to speak with Rockstar executives, it was ultimately DJ Pooh who got him to say yes. It made perfect sense to him to be in one of the biggest games in the world considering GTAV’s total unit sales of 160 million. Making a whole story arch around him and his music made even more sense.

RELATED: 'Grand Theft Auto’: Dr. Dre Teams With Nipsey Hussle, Rick Ross, And More In New Songs

“He was blown away. He didn’t know you could do all this stuff — all the layers of gameplay that people are calling the metaverse, but it’s doper than that,” said DJ Pooh. “He was like, ‘This shit is awesome,’ and he’s seeing me driving around in a lowrider. We out here putting different rims on the car, getting in a shootout, hanging out with my friends, I got a girlfriend – all that!”

Impressed by the game itself alongside the music and score, Dre began to establish trust in Rockstar Games. It didn’t hurt that Jimmy Iovine had put out the soundtracks for earlier GTA titles through Interscope. Dre even participated in the motion capture work as Rockstar literally built a working recording studio in its mo-cap studio for Dre to act out scenes including a small performance of “The Scenic Route” from the soundtrack featuring Anderson .Paak (featured in the scene as well) and Rick Ross.

DJ Pooh even mentioned Dre putting in his own input as well when he wasn’t blowing out the speakers in the studio built for him. The most important thing is the fact that Dr. Dre was not only treated like a musician but an actor as he brought himself to life digitally. It was simply Dre playing Dre in a way that makes sense for the GTA V world.

Besides having players work via missions to help Dr. Dre find his stolen music that eventually becomes The Contract EP, the update also re-introduces GTA V’s Franklin Clinton, voiced by Shawn Solo Fonteno, as one of the three single player leads to play as. In the game, Franklin transitions from street hustler to mega-mogul by the story’s conclusion. Though Fonteno didn’t get to work personally with Dre during their scenes together, he was ecstatic about the opportunity.

“Come on, it’s Dr. Dre! That's a musical genius,” said Fonteno. “Like tying ‘GTA’ into the music, [into] hip hop [culture], and then you pick one of the top West Coast producers, if not the top West Coast producer [to be involved], man I knew it was going to be a hit.”

In the game, players are introduced to Dr. Dre via Franklin while visiting a golf course, which DJ Pooh calls one of his favorite scenes in The Contract.

“I know if Dre hit a golf shot right by the hole he would be like, ‘Give me another shot,’ because that’s how we would be doing it in the studio,” said DJ Pooh, sharing a behind-the-scenes take with

The Contract EP also features guest appearances from Snoop Dogg, Eminem, the late, great Nipsey Hussle, and rapper-songwriter Thurz, among others. Thurz is featured on the track, “Fallin Up,” track alongside Cocoa Sarai. The rapper and host of the popular Los Angeles-based party/performance series Party In My Living Room explained to the process of working with Dre on the particular track.

“We just started to scratch the idea of me and producer Dem Jointz,” described Thurz. “Then Dre put his hands on it and made it come to life. Me, Jointz, and Cocoa put down some ideas and Dre put them together. It was a collaborative process and Dre’s the maestro.”

Rockstar’s Vice President of Music Ivan Pavlovich said that the developer wasn’t looking to throw the biggest name in the music industry at the moment onto something and ship it. The developer wanted the experience of hanging out with Dr. Dre to be a real experience that was more than just licensed music.

“We’re always exploring how it[music] works within the storyline and how it makes sense and how it feels,” said Pavlovich. “So that was the coolest part of ‘The Contract,’ this was the thing that made the hairs on your arm stand up like it just all clicked and made sense: the music is the game.”

The Contract joins numerous updates for the same game that’s not only spawned through three console generations but soundtracks as well. The Music of Grand Theft Auto V featured exclusive music from Nipsey Hussle, Tyler, The Creator, A$AP Rocky, Problem, Oh No, and more through Mass Appeal Records. Meanwhile, the licensed soundtrack has also seen updates for the radio stations with examples like Frank Ocean for blonded RADIO or Rosalia’s Motomami Radio on top of originals with artists such as Flying Lotus.

Since the beginning of the series, Music culture has always been intertwined within the GTA’s DNA. Working with Dr. Dre seems like a new artistic peak for both the Hip Hop icon and Rockstar Games. It’s a union of two veteran entities that have both pushed not only artistic boundaries but technological ones as well. In an era where music artists are looking for other art mediums to push their music, the open-world action crime drama of GTA couldn’t have been a better fit for the Aftermath Entertainment founder.

Grand Theft Auto V and Grand Theft Online are currently available now for Playstation 4 / 5, Xbox One / Xbox Series S|X, and PC.

Ural Garrett is a Los Angeles-based entertainment and tech writer documenting the intersections of pop and digital culture. Follow him at @UralG on Twitter.




By GTANet / 3rd November 2004

The guys over at Gamespot have posted a new article about GTA for their History of: series which, apparently, was written by someone who knows little about the games prior to GTA3. If you only started playing the games after they went 3D and want a little info about the older titles, the article might be a good read. There’s some decent canned descriptions about the classics- just be sure to take it all with the proverbial grain of salt, as some of it is rather dodgy and opinionated.

If, on the other hand, you’re a long-time fan of GTA, you’ll surely get a laugh or two out of the story. I spotted enough amusing errors and silly bits myself to bang out a brief rant about it on the forums. If you’re interested, you can read a repost of it by hitting the “read more” link.

Thanks to Schu over at Gouranga! and ProXimity WarNing on GTAF for the heads up.

Pffft. Stupid Gamedot. Great “article”- some half assed descriptions of each game, a handful of poorly researched “facts”, and a sad display of GTA3D fanboyism/graphics whore-edness. One would think a big game site would know what they’re talking about.

Even for those days, the game’s top-down, 2D graphics were relatively primitive. Your character and other people walking around the levels animated awkwardly.

Gamedot @ GTA

Erm, yea, okay graphics whore. Nevermind the fact they started working on the game in 1995 when CPU’s were about as fast as a modern pocket calculator. Pay no attention to the fact the ped sprites had like 24 frames of animation just for running, and another 100 or so for everything else. And let’s just ignore that the 3D engines of the day would have died under the weight of all the peds and cars onscreen in the game. But, yea, a pretty (read: blocky with a 5 meter draw distance, and two cars and a ped on screen) 3D would have been soooo much better than making a fun old-school game.

…an expansion pack called London 1969 was released. As the title suggests, Grand Theft Auto: London 1969 took the series into a different time period and setting. But as far as the gameplay went, not a lot changed, aside from driving on the left side of the road. The top-down graphics were the same…

Gamedot @ GTA:L

Hmmmm, Right after saying it’s an expansion pack, they go on to complain abuot the graphics and such being the same? Erm, looks to me like someone forgot to take their Ritalin, and didn’t bother to read their first sentence after it got lost in the haze of ADD. No f*cking sh*t it looked the same, what do they expect? And not only was it just an addon, it wasn’t even made by R*^, GTAL was a product of a few people at R*NY and R*Toronto (mostly just Ray Larabie). Furthermore, they used fan-made tools (GTACars and such) to create the addon. I suppose next the author of this article will say CounterStrike sucks because it has the same engine as Half Life?

Oh, and London also had a few instances of driveby shooting, which most considered new in 3. And it seems they forgot all about the second GTA:L addon as well…

The sequel, Grand Theft Auto 2, at least made a token attempt at advancing the series….

Aside from these minor tweaks, everything pretty much remained the same between Grand Theft Auto and its sequel–the top-down, 2D presentation and the tedious manner in which you had to accumulate points to unlock later levels both remained.

…Players would have to wait until Grand Theft Auto III for changes that revolutionized the franchise, and many would argue they were changes that revolutionized gaming in general�

Gamedot @ GTA2

GTFO of the game industry. Now. I hardly know where to start on this. Well, for one, the screenshot embedded in the article (with “GTA 2 was not a very inspired sequel” as a caption, no less) shows a nice example of the onscreen chaos. Not sure if this guy ever played GTA2, but the density of peds and cars onscreen was- and still is -mindblowing. For those reading this rant who may have missed out on 2, there were literally dozens of peds and cars in view at any given time. In congested areas, this number could jump up to like 50 peds/cars. All with no drop in frame rate. GTA was, is, and always will be all about the “living breathing city”, and what better way to illustrate this than with a crowded area? As it stands, the 3D GTA’s probably won’t catch up to this level of insanity until either the PS4, or until they ditch making toy versions for consoles and focus on PC’s with a bottom spec of dual 3ghz+ processors.

And whilst on the subject of graphics, did the author not notice GTA2 uses proper 3D environments with real-time lighing, stencil shadows, and whatnot? Oh, right, graphics whores don’t notice this kind of thing unless the engine pushes a bazillionty polygons per second. Then of course there’s the explosions, which still look better than the explosions in SanAn, and a number of nifty particle effects.

As for revolutionizing the series waiting until GTA3, bah, I say. The only things GTA3 really revolutionized were the graphics and story stuffs. Otherwise, lots of things took a step back from GTA2. For starters, there was the dynamic gang respect thing which went awol until San An. Sure, GTA3 let you work for different gangs, but all of it was scripted and linear. IMHO, GTA2 did a better job of making such things open-ended.

Next up is the AI- If you’ve ever played GTA3, you probably noticed that cops pretty much just went in a straight line towards you, and in some cases stood bewildered on the other side of a small wall, shooting brainlessly in your general direction without results. In GTA2, the cops (or whoever else might be chasing) would actually go around things to find you- even if this meant driving around the block and navigating up a couple of flights of stairs.

Oh, and who could forget the cops in 2 actually chasing and shooting at gangs, pickpockets, and other criminals; even if you were wanted. This feature was gone in 3. It made a half assed comeback in VC with cops chasing scripted criminals. And In San An, the cops finally pay attention to other criminals again. Although they’ll now completely ignore them if you’re wanted, even if they’re getting shot at from behind and all you have is a handful of flowers.

Then there were trailers which disappeared until just recently, vehicle add-ons (mmmmmm, mines and oil slicks), stealth missions using the silenced machine gun, and the various levels of police attention including a national guard with tanks that fired on you with cannons. Oh, yes, and there’s the apparently little known fact the first four games had online multiplayer…

Since there was no save system, this required a ton of patience.

Grand Theft Auto and its sequel–the top-down, 2D presentation and the tedious manner in which you had to accumulate points to unlock later levels both remained.

Gamedot @ GTA and 2

Silly b00n. GTA2 had the churches where you could save the game whenever you wanted.

The most obvious difference between Grand Theft Auto III and previous games in the series is the 3D engine, which was made possible by the series moving onto the PlayStation 2 console

Gamedot @ GTA3

BBQ? This has to be the single most idiotic statement I’ve heard in ages. The only thing the PS2 made possible was dumbing down the graphics and the gameplay so it could run on the console’s limited resources. If the PS2 is the divine creator of all things GTA3D, then why the f*ck did the game look and run better on the PC?

The city was designed in such a way that those who played the game long enough could actually navigate by landmarks without using the map.

Gamedot @ GTA3

And the first 4 didn’t? Funny, I don’t remember a radar map, and I got around just fine by looking at landmark buildings.

Many found it fun just committing random crimes and earning higher and higher “wanted” ratings so the FBI helicopters and military tanks would go after them.

Gamedot @ GTA3

Erm, again, GTA2 already had higher “wanted” levels. Been there, done that, and with 20-30 army dudes on the screen trying to kill me, with jeeps having mounted gun turrets, and tanks firing rockets at me.

[/end rant]

Tags: critique, gamedot, history

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